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(Skill Set)
(Weapon)
 
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<li>Magic</li>
 
<li>Magic</li>
 
<li>Support</li>
 
<li>Support</li>
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<li>Threat</li>
 
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</ul>
 
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==Skill Set==
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==Skill Examples==
  
Listed below are the weapons available for this mastery. See [[physical combat]] for more information.
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<table width="100%" border="0" class="infobox progression">
<table width="100%" border="0" class="infobox progression">
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    <tr>
 +
      <td width="20%"><span style="color:#7457d0">Break</span></td>
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      <td>These skills are especially good at breaking solid objects.</td>
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    </tr>
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#7457d0">Hammer</span></td>
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       <td width="20%"><span style="color:#7457d0">Disrupt</span></td>
       <td><span class="b2a">(One or two-handed)</span> Strong smashing power.</td>
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       <td>These skills excel at interrupting opponents or stunning them.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#7457d0">Mace</span></td>
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       <td><span style="color:#e7b43a">Support</span></td>
       <td><span class="b2a">(One or two-handed)</span> Strong crushing power.</td>
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       <td><span class="b2a">(Awakened)</span> These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they have a holy theme. These spells can only be used at up close or on the user themselves.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
    <td><span style="color:#7457d0">Flail</span></td>
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      <td><span style="color:#e7b43a">Buff</span></td>
       <td><span class="b2a">(One or two-handed)</span> The chain part of the flail can sometimes have a head (e.g. spiked ball) to cause extra trauma damage.</td>
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       <td><span class="b2a">(Awakened)</span> These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#7457d0">Great Hammer</span></td>
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       <td><span style="color:#e7b43a">Aura</span></td>
       <td><span class="b2a">(Hybrid: Two-handed)</span> Longer reach and more power,
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       <td><span class="b2a">(Awakened)</span> These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them.</td>
but is extremely unwieldy. It favors smashing.</td>
 
 
     </tr>
 
     </tr>
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</table><br>
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==Weapons==
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 +
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td><span style="color:#7457d0">Great Mace</span></td>
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       <td width="20%"><span style="color:#239d85">Hammer</span></td>
       <td><span class="b2a">(Hybrid: Two-handed)</span> Longer reach and more power,
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       <td><span class="b2a">(One-handed)</span> Strong smashing power.</td>
but is extremely unwieldy. It favors crushing.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#7457d0">Great Flail</span></td>
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       <td><span style="color:#239d85">Mace</span></td>
       <td><span class="b2a">(Hybrid: Two-handed)</span> Longer reach and more power,
+
       <td><span class="b2a">(One-handed)</span> Strong crushing power.</td>
but is extremely unwieldy. It favors trauma blows.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
     <td><span style="color:#7457d0">Warhammer</span></td>
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     <td><span style="color:#239d85">Flail</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> The warhammer offers long reach with the devastating blows, but trade off in its close range utility and more difficult to wield.</td>
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       <td><span class="b2a">(One-handed)</span> The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#7457d0">Staff</span></td>
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       <td><span style="color:#239d85">Great Hammer</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to go through heavy armor or solid materials.</td>
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       <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks.</td>
 
     </tr>
 
     </tr>
</table><br>
 
 
==Zealot Shatterer==
 
 
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
 
 
<table width="100%" border="0" class="infobox progression">
 
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#e08f38">Smite</span></td>
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       <td><span style="color:#239d85">Great Mace</span></td>
       <td>These spells often burn targets with holy energy or blind them with light.</td>
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       <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#e0c238">Dispel</span></td>
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       <td><span style="color:#239d85">Great Flail</span></td>
       <td>These spells are very effective in clearing condition.</td>
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       <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
      <td><span style="color:#e0c238">Cure</span></td>
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    <td><span style="color:#239d85">Warhammer</span></td>
       <td>These spells aids targets in recovering from ailment.</td>
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       <td><span class="b2a">(Two-handed)</span> The warhammer offers long reach with devastating blows, but is hard to fight with up close.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#e0b638">Support</span></td>
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       <td><span style="color:#239d85">Staff</span></td>
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]].</td>
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       <td><span class="b2a">(Two-handed)</span> Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>

Latest revision as of 09:34, 24 April 2018

Mastery

Standard
Bludgeon are slow but powerful weapons. They take advantage of their gravitational momentum to deal tremendous damage to their targets. They can break through solid materials and cause damage to people in heavy armor.
Energy gauge Range gauge
  • Damage
  • Disruption
Awakened
Zealot Shatterer allows the user to imbue their weapon with holy energy, dealing extra damage to undead opponents. The user can also use their weapon to perform divine spells to support themselves or their allies in battle.
Energy gauge Range gauge
  • Magic
  • Support
  • Threat

Skill Examples

Break These skills are especially good at breaking solid objects.
Disrupt These skills excel at interrupting opponents or stunning them.
Support (Awakened) These spells give the user access to all support spells including heal buff dispel revive though they have a holy theme. These spells can only be used at up close or on the user themselves.
Buff (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.
Aura (Awakened) These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them.

Weapons

Hammer (One-handed) Strong smashing power.
Mace (One-handed) Strong crushing power.
Flail (One-handed) The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage.
Great Hammer (Two-handed) Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks.
Great Mace (Two-handed) Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks.
Great Flail (Two-handed) Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks.
Warhammer (Two-handed) The warhammer offers long reach with devastating blows, but is hard to fight with up close.
Staff (Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials.