From Terrasphere
(→Skill Set) |
(→Weapon) |
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<li>Magic</li> | <li>Magic</li> | ||
<li>Support</li> | <li>Support</li> | ||
| + | <li>Threat</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
</div></html><br> | </div></html><br> | ||
| − | ==Skill | + | ==Skill Examples== |
| − | + | <table width="100%" border="0" class="infobox progression"> | |
| − | + | <tr> | |
| + | <td width="20%"><span style="color:#7457d0">Break</span></td> | ||
| + | <td>These skills are especially good at breaking solid objects.</td> | ||
| + | </tr> | ||
<tr> | <tr> | ||
| − | <td width="20%"><span style="color:#7457d0"> | + | <td width="20%"><span style="color:#7457d0">Disrupt</span></td> |
| − | <td> | + | <td>These skills excel at interrupting opponents or stunning them.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td><span style="color:#e7b43a">Support</span></td> |
| − | <td><span class="b2a">( | + | <td><span class="b2a">(Awakened)</span> These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they have a holy theme. These spells can only be used at up close or on the user themselves.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | + | <td><span style="color:#e7b43a">Buff</span></td> | |
| − | <td><span class="b2a">( | + | <td><span class="b2a">(Awakened)</span> These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td><span style="color:#e7b43a">Aura</span></td> |
| − | <td><span class="b2a">( | + | <td><span class="b2a">(Awakened)</span> These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them.</td> |
| − | |||
</tr> | </tr> | ||
| + | </table><br> | ||
| + | |||
| + | ==Weapons== | ||
| + | |||
| + | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td width="20%"><span style="color:#239d85">Hammer</span></td> |
| − | <td><span class="b2a">( | + | <td><span class="b2a">(One-handed)</span> Strong smashing power.</td> |
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td><span style="color:#239d85">Mace</span></td> |
| − | <td><span class="b2a">( | + | <td><span class="b2a">(One-handed)</span> Strong crushing power.</td> |
| − | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td><span style="color:#239d85">Flail</span></td> |
| − | <td><span class="b2a">( | + | <td><span class="b2a">(One-handed)</span> The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td><span style="color:#239d85">Great Hammer</span></td> |
| − | <td><span class="b2a">( | + | <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks.</td> |
</tr> | </tr> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<tr> | <tr> | ||
| − | <td | + | <td><span style="color:#239d85">Great Mace</span></td> |
| − | <td> | + | <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td><span style="color:#239d85">Great Flail</span></td> |
| − | <td> | + | <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | + | <td><span style="color:#239d85">Warhammer</span></td> | |
| − | <td> | + | <td><span class="b2a">(Two-handed)</span> The warhammer offers long reach with devastating blows, but is hard to fight with up close.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:# | + | <td><span style="color:#239d85">Staff</span></td> |
| − | <td> | + | <td><span class="b2a">(Two-handed)</span> Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> | ||
Latest revision as of 09:34, 24 April 2018
Mastery
Standard
Energy
Range
Range
- Damage
- Disruption
Awakened
Energy
Range
Range
- Magic
- Support
- Threat
Skill Examples
| Break | These skills are especially good at breaking solid objects. |
| Disrupt | These skills excel at interrupting opponents or stunning them. |
| Support | (Awakened) These spells give the user access to all support spells including though they have a holy theme. These spells can only be used at up close or on the user themselves. |
| Buff | (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder. |
| Aura | (Awakened) These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them. |
Weapons
| Hammer | (One-handed) Strong smashing power. |
| Mace | (One-handed) Strong crushing power. |
| Flail | (One-handed) The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage. |
| Great Hammer | (Two-handed) Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks. |
| Great Mace | (Two-handed) Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks. |
| Great Flail | (Two-handed) Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks. |
| Warhammer | (Two-handed) The warhammer offers long reach with devastating blows, but is hard to fight with up close. |
| Staff | (Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials. |





