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Latest revision as of 09:35, 24 April 2018

Standard
Energy
Range


- Damage
- Critical

Awakened
Energy
Range


- Magic
- Defense
Skill Examples
Weakness Seeker | These skills aim to do the most amount of damage using the least amount of force. They are especially effective against lightly armored opponents. |
Finesse | These skills give them advantages to any tasks that involve fine precision and motor control. |
Aerial Strikes | (Awakened) These skills allow the user to launch themselves high in the air to attack air-born target that aren't too far from the ground, or allow them to build enough gravitational pull for a ground strike. |
Thrust Charge | (Awakened) These skills allow the user charge toward their enemy with incredible momentum assisting them in doing damage. |
Dragoon | (Awakened) These skills allow the user to seamlessly weave their movements into their attacks, giving their fighting style an incredibly unique and dynamic look as they move in and out of danger. |
Weapons
Thrusting Dagger | (One-handed) Its lethality comes from its easy concealment and clean stabs. It is highly favored by assassins. |
Rapier | (One-handed) Its pinpoint accuracy and lightning speed is great for agile users. Cannot slash. |
Thrusting Sword | (One-handed) Despite its ability to slash, its main purpose is for thrusting. Some are bigger and thicker than others or come with strange shapes to enhance its thrusts. |
Spear | (One-handed) Its large reach keep the target a distance and can deal devastating thrusts. |
Pronged Polearm | (Two-handed) (Bident, trident, multi-prongs) It is made for to demolish lightly armored or non-armored targets. |
Lance | (One-handed) It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield. |
Ultra Lance | (Two-handed) It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield. |