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(Skill Set)
(Weapon)
 
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<div class="bname">Standard</div></div>
 
<div class="bname">Standard</div></div>
  
<span style="color:#77b933">Range</span> weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.<br /><br />
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<span style="color:#77b933">Ranged</span> weapons feature a number of combat styles and strategies specific to each weapon. These weapons require both accuracy and strength to do damage, but allows the user to keep a safe distance from the opponent. These weapons have little to no effect in close combat.<br /><br /><br />
  
 
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<li>Damage</li>
 
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<li>Critical</li>
 
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span style="color:#e54581">Seeker</span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
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<span style="color:#e54581">Imagined Marksmanship</span> allows the user to conjure projectiles and imbue their ranged weapons with magic. This enables the user to add various effects to their weapon, such as exploding bolts, multiplying arrows, and curved trajectories. The ability to conjure projectiles also frees the user from the responsibility of carrying and keeping track of their own.
  
 
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==Skill Set==
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==Skill Examples==
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<table width="100%" border="0" class="infobox progression">
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    <tr>
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      <td width="22%"><span style="color:#77b933">Marksman</span></td>
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      <td>These skills allow user to hit opponents from a long distance away in safety, but it makes it impossible for them to fight upclose.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#77b933">Height Advantage</span></td>
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      <td>These skills utilize high grounds to devastate opponents.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#e54581">Imagined Projectiles</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells allow the user to conjure projectiles through their imagination, allowing them to draw their arrows or grab their thrown weapons in half the time.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#e54581">Projectiles Alteration</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells alter the projectiles after they are launched, allowing the user to do things such as multiplying their arrows, or altering the direction of their knives.</td>
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    </tr>
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</table><br>
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==Weapons==
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<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="22%"><span style="color:#77b933">Short Bow</span></td>
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       <td width="22%"><span style="color:#239d85">Short Bow</span></td>
 
       <td><span class="b2a">(Two-handed)</span> Best at close to medium range, it is not like other bows. Its damage is low, but its speed more than makes up for it.</td>
 
       <td><span class="b2a">(Two-handed)</span> Best at close to medium range, it is not like other bows. Its damage is low, but its speed more than makes up for it.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#77b933">Long Bow</span></td>
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       <td><span style="color:#239d85">Long Bow</span></td>
 
       <td><span class="b2a">(Two-handed)</span> It is best at long range, it requires a lot of strength for a power draw to deal a lot of damage. It is useless up-close, however.</td>
 
       <td><span class="b2a">(Two-handed)</span> It is best at long range, it requires a lot of strength for a power draw to deal a lot of damage. It is useless up-close, however.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
     <td><span style="color:#77b933">Hand Crossbow</span></td>
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     <td><span style="color:#239d85">Hand Crossbow</span></td>
 
       <td><span class="b2a">(One-handed)</span> These light crossbows can be deadly in the right hand;
 
       <td><span class="b2a">(One-handed)</span> These light crossbows can be deadly in the right hand;
 
  however, its damage is on the low side in exchange for its mobility.</td>
 
  however, its damage is on the low side in exchange for its mobility.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
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       <td><span style="color:#77b933">Crossbow</span></td>
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       <td><span style="color:#239d85">Crossbow</span></td>
       <td><span class="b2a">(Hybrid: Two-handed)</span> One only needs accuracy and skillful reloading for these weapons as the drawing strength is already embedded in the weapon. It deals more damage than bow, but takes far longer to reload.</td>
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       <td><span class="b2a">(Two-handed)</span> One only needs accuracy and skillful reloading for these weapons as the drawing strength is already embedded in the weapon. It deals more damage than bow, but takes far longer to reload.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
     <td><span style="color:#33b995">Throwing Weapons</span></td>
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     <td><span style="color:#239d85">Throwing Weapons</span></td>
       <td><span class="b2a">(One to two-handed)</span> Includes javelin, throwing axe, throwing hammer,  and throwing knives. These weapons are deadly in the medium range. If the user had got the corresponding melee mastery, they can use it in close range as well.</td>
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       <td><span class="b2a">(One-handed)</span> Includes javelin, throwing axe, throwing hammer,  and throwing knives. These weapons are deadly in the medium range. If the user had got the corresponding melee mastery, they can use it in close range as well.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#33b995">Projectiles</span></td>
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       <td><span style="color:#239d85">Projectiles</span></td>
       <td><span class="b2a">(One to two-handed)</span> The most difficult of all ranged weapons, projectiles include things such as sling and rock or iron ammunition, shuriken, and blow darts. It does little damage, but is fast and easily concealed.</td>
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       <td><span class="b2a">(One-handed)</span> The most difficult of all ranged weapons, projectiles include things such as sling and rock or iron ammunition, shuriken, and blow darts. It does little damage, but is fast and easily concealed.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#33b995">Harpoon</span></td>
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       <td><span style="color:#239d85">Harpoon</span></td>
 
       <td><span class="b2a">(Two-handed)</span> It uses archaic mechanism to launch a massive projectile at the target. It is not particularly good against humanoids, but more for big games and large monsters.</td>
 
       <td><span class="b2a">(Two-handed)</span> It uses archaic mechanism to launch a massive projectile at the target. It is not particularly good against humanoids, but more for big games and large monsters.</td>
 
     </tr>
 
     </tr>

Latest revision as of 09:36, 24 April 2018

Standard
Ranged weapons feature a number of combat styles and strategies specific to each weapon. These weapons require both accuracy and strength to do damage, but allows the user to keep a safe distance from the opponent. These weapons have little to no effect in close combat.


Energy gauge Range gauge
  • Damage
  • Critical
Awakened
Imagined Marksmanship allows the user to conjure projectiles and imbue their ranged weapons with magic. This enables the user to add various effects to their weapon, such as exploding bolts, multiplying arrows, and curved trajectories. The ability to conjure projectiles also frees the user from the responsibility of carrying and keeping track of their own.
Energy gauge Range gauge
  • Magic
  • Supplement

Skill Examples

Marksman These skills allow user to hit opponents from a long distance away in safety, but it makes it impossible for them to fight upclose.
Height Advantage These skills utilize high grounds to devastate opponents.
Imagined Projectiles (Awakened) These spells allow the user to conjure projectiles through their imagination, allowing them to draw their arrows or grab their thrown weapons in half the time.
Projectiles Alteration (Awakened) These spells alter the projectiles after they are launched, allowing the user to do things such as multiplying their arrows, or altering the direction of their knives.

Weapons

Short Bow (Two-handed) Best at close to medium range, it is not like other bows. Its damage is low, but its speed more than makes up for it.
Long Bow (Two-handed) It is best at long range, it requires a lot of strength for a power draw to deal a lot of damage. It is useless up-close, however.
Hand Crossbow (One-handed) These light crossbows can be deadly in the right hand; however, its damage is on the low side in exchange for its mobility.
Crossbow (Two-handed) One only needs accuracy and skillful reloading for these weapons as the drawing strength is already embedded in the weapon. It deals more damage than bow, but takes far longer to reload.
Throwing Weapons (One-handed) Includes javelin, throwing axe, throwing hammer, and throwing knives. These weapons are deadly in the medium range. If the user had got the corresponding melee mastery, they can use it in close range as well.
Projectiles (One-handed) The most difficult of all ranged weapons, projectiles include things such as sling and rock or iron ammunition, shuriken, and blow darts. It does little damage, but is fast and easily concealed.
Harpoon (Two-handed) It uses archaic mechanism to launch a massive projectile at the target. It is not particularly good against humanoids, but more for big games and large monsters.