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(Skill Set)
(Skill Set)
 
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<ul class="mtag">
 
<ul class="mtag">
 
<li>Defense</li>
 
<li>Defense</li>
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<li>Protection</li>
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<li>Disruption</li>
 
</ul>
 
</ul>
 
</div>
 
</div>
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span  style="color:#517cdf">Warding</span> gives the user the ability to create temporary magical barriers that negate physical damage against themselves or their allies. These barriers have a pale blue appearance and can be used to remove or apply debuffs to allies and opponents.
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<span  style="color:#517cdf">Warding</span> gives the user the ability to create temporary magical barriers that negate physical damage against themselves or their allies. These barriers have a pale blue appearance and can be used to remove or apply debuffs to allies and opponents.<br><br>
  
 
<div class="gcontain" style="margin-top: 25px">
 
<div class="gcontain" style="margin-top: 25px">
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<li>Magic</li>
 
<li>Magic</li>
 
<li>Defense</li>
 
<li>Defense</li>
<li>AoE</li>
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<li>Protection</li>
 
</ul>
 
</ul>
 
</div>
 
</div>
 
</div></html><br>
 
</div></html><br>
  
==Skill Set==
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==Skill Examples==
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#d13939">Defese</span></td>
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       <td width="20%"><span style="color:#d13939">Defense</span></td>
 
       <td>Parrying allows the user to stop physical attacks from harming them by deflecting, blocking,
 
       <td>Parrying allows the user to stop physical attacks from harming them by deflecting, blocking,
 
  or locking the opponent's weapon with their own. Parrying does not work without a weapon.</td>
 
  or locking the opponent's weapon with their own. Parrying does not work without a weapon.</td>
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       <td><span style="color:#d13939">Disrupt</span></td>
 
       <td><span style="color:#d13939">Disrupt</span></td>
 
       <td>The user disrupts or distracts the opponent with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the opponent's actions.</td>
 
       <td>The user disrupts or distracts the opponent with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the opponent's actions.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#517cdf">Defense Wards</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells allow the user to summon an area-based ward that stops physical damage aimed at them and 3 other allies (maximum 4 targets) who are within said ward. Those who are protected by the ward take half of the damage they would otherwise. The ward can be summoned away from them as well, though they won't recieve its protective effects. Repeat use of wards will gradually cost more energy, however.</td>
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    </tr>
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    <tr>
 +
      <td><span style="color:#517cdf">Disrupt Wards</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells allow the user to summon an area-based ward that disrupt opponents, doing things such as slowing their movements or making them less likely to hit.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Personal]]
 
[[Category: Mastery]][[Category: Personal]]

Latest revision as of 09:40, 24 April 2018

Standard
Parry allows the user to block physical attacks by interrupting the opponent’s skill and opening them up to a counter attack. This ability increases the user’s visual perception significantly, enabling them to read their opponent’s moves and prepare their defense accordingly.
Energy gauge Range gauge
  • Defense
  • Protection
  • Disruption
Awakened
Warding gives the user the ability to create temporary magical barriers that negate physical damage against themselves or their allies. These barriers have a pale blue appearance and can be used to remove or apply debuffs to allies and opponents.

Energy gauge Range gauge
  • Magic
  • Defense
  • Protection

Skill Examples

Defense Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, or locking the opponent's weapon with their own. Parrying does not work without a weapon.
Visual Perception This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.
Counterattack In tandem with parrying, the user can also to retaliate, capitalizing on the opponent's mistakes to deal damage back at them. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.
Disrupt The user disrupts or distracts the opponent with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the opponent's actions.
Defense Wards (Awakened) These spells allow the user to summon an area-based ward that stops physical damage aimed at them and 3 other allies (maximum 4 targets) who are within said ward. Those who are protected by the ward take half of the damage they would otherwise. The ward can be summoned away from them as well, though they won't recieve its protective effects. Repeat use of wards will gradually cost more energy, however.
Disrupt Wards (Awakened) These spells allow the user to summon an area-based ward that disrupt opponents, doing things such as slowing their movements or making them less likely to hit.