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(Skill Set)
 
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/parry.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/parry.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Shields greatly increases its user defensive capability. More than just a wall between the user and their enemy, shields seamlessly integrate into physical combat. Shield strategy can go further than simply blocking damage. If used in the off-hand, shields do not require [[Dual Wield]].
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<span style="color:#cb3739">Parry</span> allows the user to block physical attacks by interrupting the opponent’s skill and opening them up to a counter attack. This ability increases the user’s visual perception significantly, enabling them to read their opponent’s moves and prepare their defense accordingly.
  
Shields feature movesets that allow the user to block incoming damage, disrupt the target, to assist in parrying, or to attack. Larger shields are more difficult to wield and limit the user's mobility, but offer more protection.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Defense</li>
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<li>Protection</li>
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<li>Disruption</li>
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</ul>
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</div>
  
<span class="b2a">Strengths:</span> Defensive, disruptive, compliments physical combat
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses:</span> Limit mobility, low damage
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<img src="http://terrarp.net/resources/mastery/warding.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Weapon Types==
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<span style="color:#517cdf">Warding</span> gives the user the ability to create temporary magical barriers that negate physical damage against themselves or their allies. These barriers have a pale blue appearance and can be used to remove or apply debuffs to allies and opponents.<br><br>
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="22%"><span style="color:#3fb3c8">Small Shield</span></td>
 
      <td><span class="b2a">(One-handed)</span> Does not offer much in terms of protection other than assisting in parrying, but it is light and can be strapped to the belt; often great in duels.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#3f76c8">Standard Shield</span></td>
 
      <td><span class="b2a">(One-handed)</span> Offers more protection, but is bigger and can't be put away easily.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#8e49b6">Great Shield</span></td>
 
      <td><span class="b2a">(One or two-handed)</span> Its large size covers most of the users' body,
 
making it a great choice for defense, but is incredibly heavy.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#6852ca">Ultra Great Shield</span></td>
 
      <td><span class="b2a">(Hybrid: Two-handed)</span> Its size nearly dwarfs the user, requiring a massive amount of strength to wield, but offers incredible offensive and defensive options in combat, particularly charge attacks.</td>
 
    </tr>
 
</table><br>
 
 
 
<div class="caution tip">◆ The information from here to the end of the page is identical to other weapon mastery.</div><br>
 
  
==Progression==
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Magic</li>
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<li>Defense</li>
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<li>Protection</li>
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</ul>
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</div>
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</div></html><br>
  
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==Skill Examples==
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="22%"><span style="color:#9a9a9a">Beginner</span></td>
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       <td width="20%"><span style="color:#d13939">Defense</span></td>
       <td>You can wave your weapon around; that ought to hit something in front of you.</td>
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       <td>Parrying allows the user to stop physical attacks from harming them by deflecting, blocking,
    </tr>
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or locking the opponent's weapon with their own. Parrying does not work without a weapon.</td>
    <tr>
 
      <td><span style="color:#dadadb">Novice</span></td>
 
      <td>You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">Trained</span></td>
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       <td><span style="color:#d13939">Visual Perception</span></td>
       <td>Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.</td>
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       <td>This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43B8B2">Proficient</span></td>
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       <td><span style="color:#d13939">Counterattack</span></td>
       <td>You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.</td>
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       <td>In tandem with parrying, the user can also to retaliate, capitalizing on the opponent's mistakes to deal damage back at them. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">Adept</span></td>
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       <td><span style="color:#d13939">Disrupt</span></td>
       <td>You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.</td>
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       <td>The user disrupts or distracts the opponent with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the opponent's actions.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">Expert</span></td>
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       <td><span style="color:#517cdf">Defense Wards</span></td>
       <td>You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.</td>
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       <td><span class="b2a">(Awakened)</span> These spells allow the user to summon an area-based ward that stops physical damage aimed at them and 3 other allies (maximum 4 targets) who are within said ward. Those who are protected by the ward take half of the damage they would otherwise. The ward can be summoned away from them as well, though they won't recieve its protective effects. Repeat use of wards will gradually cost more energy, however.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">Mastered</span></td>
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       <td><span style="color:#517cdf">Disrupt Wards</span></td>
       <td>You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand.</td>
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       <td><span class="b2a">(Awakened)</span> These spells allow the user to summon an area-based ward that disrupt opponents, doing things such as slowing their movements or making them less likely to hit.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
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[[Category: Mastery]][[Category: Personal]]

Latest revision as of 09:40, 24 April 2018

Standard
Parry allows the user to block physical attacks by interrupting the opponent’s skill and opening them up to a counter attack. This ability increases the user’s visual perception significantly, enabling them to read their opponent’s moves and prepare their defense accordingly.
Energy gauge Range gauge
  • Defense
  • Protection
  • Disruption
Awakened
Warding gives the user the ability to create temporary magical barriers that negate physical damage against themselves or their allies. These barriers have a pale blue appearance and can be used to remove or apply debuffs to allies and opponents.

Energy gauge Range gauge
  • Magic
  • Defense
  • Protection

Skill Examples

Defense Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, or locking the opponent's weapon with their own. Parrying does not work without a weapon.
Visual Perception This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.
Counterattack In tandem with parrying, the user can also to retaliate, capitalizing on the opponent's mistakes to deal damage back at them. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.
Disrupt The user disrupts or distracts the opponent with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the opponent's actions.
Defense Wards (Awakened) These spells allow the user to summon an area-based ward that stops physical damage aimed at them and 3 other allies (maximum 4 targets) who are within said ward. Those who are protected by the ward take half of the damage they would otherwise. The ward can be summoned away from them as well, though they won't recieve its protective effects. Repeat use of wards will gradually cost more energy, however.
Disrupt Wards (Awakened) These spells allow the user to summon an area-based ward that disrupt opponents, doing things such as slowing their movements or making them less likely to hit.