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(Skill Set)
 
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<li>Defense</li>
 
<li>Defense</li>
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<li>Protection</li>
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<li>Disruption</li>
 
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span  style="color:#e04889">Magic Mimicry</span> gives the user the ability to bolster their allies by removing debuffs and intimidating opponents. This ability also limits the effects of fear, making the user unlikely to shy away from danger. The aura itself wears off after a brief duration but its power remains in effect for quite some time.
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<span  style="color:#e04889">Spell Thief</span> allows the user to replicate and execute spells being used against them by identifying the source and spell being cast. If the user’s mastery level is equal to or higher than that of the spellcaster, they will be able to successfully execute this countermeasure. Each spell has a one time use.<br /><br />
  
 
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<li>Magic</li>
 
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<li>Defense</li>
 
<li>Defense</li>
<li>AoE</li>
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<li>Protection</li>
 
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==Skill Set==
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#f29736">Magic Defense</span></td>
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       <td width="20%"><span style="color:#f2c736">Magic Defense</span></td>
       <td>These skills or spells allow the user to be able to endure magic damage more effectively.</td>
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       <td>These skills or spells increases the user's magic damage physically or otherwise, making tem able to tank magic damage more effectively.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#f29736">Magic Suppression</span></td>
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       <td><span style="color:#f2c736">Magic Disruption</span></td>
       <td>These skills or spells specializes in preventing the target from casting magic.</td>
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       <td>These skills or spells specializes in interfering with magic caster.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#f29736">Anti-magic Aura</span></td>
 
      <td>These skills or spells provide area-wide protection against magic.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#f2c736">Magic Investigation</span></td>
 
       <td><span style="color:#f2c736">Magic Investigation</span></td>
       <td>This mechanic improves the user's investigation mode when they investigate all things magical in and out of combat.
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       <td>This ability improves the user's ability to identify spells that are being cast and are observed by the user.</td>
but they will be alerted that the spell is higher level than Spellbane.</td>
 
    </tr>
 
</table><br>
 
 
 
==Progression==
 
 
 
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="20%"><span style="color:#9a9a9a">Beginner</span></td>
 
      <td>Your investigation mode has been improved, you are starting to take notice of magic around you. You can nullify baby spells.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">Novice</span></td>
 
      <td>You can nullify Novice-level spells now.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#2c82d2">Trained</span></td>
 
      <td>You can nullify Trained-level spells now.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#43b8b2">Proficient</span></td>
 
      <td>You can competently nullify Proficient-level spells now.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#82c04b">Adept</span></td>
 
      <td>You can quickly and competently nullify Adept-level spells now. Also, you can now steal spells you nullify and keep them for a few minutes.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">Expert</span></td>
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       <td><span style="color:#e04889">Magic Inferrence</span></td>
       <td>Same as Adept, but you can now hold up to 3 nullified spells for several hours.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to inspect traces of magical residue left behind by magic that linger about half an hour after it has been cast. With this skill, they can identify the magic in great details, though it is not an exact science as the user may have to decipher and infer information that crop up.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
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       <td><span style="color:#cd2b3e">Mastered</span></td>
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       <td><span style="color:#e04889">Mimicry</span></td>
       <td>Same as Adept, but you can now hold up to 5 nullified spells indefinitely. Your anti-spell fields will allow allies to cast spells within it now.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to copy an offensive spell targetting them if said spell is lesser or equal to their mastery tier. The user can then store this spell for however long they want, but stealing another spell will overwrite the spell they are saving.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Personal]]
 
[[Category: Mastery]][[Category: Personal]]

Latest revision as of 09:40, 24 April 2018

Standard
Spellbane gives the user the ability to suppress, nullify, or defend themselves against magic using a variety of skills. Warriors use this ability to interrupt magic skills, whereas magic users negate incoming damage through spells and barriers. The user is able to detect and identify the source of magic, as well as make estimations towards its power.
Energy gauge Range gauge
  • Defense
  • Protection
  • Disruption
Awakened
Spell Thief allows the user to replicate and execute spells being used against them by identifying the source and spell being cast. If the user’s mastery level is equal to or higher than that of the spellcaster, they will be able to successfully execute this countermeasure. Each spell has a one time use.

Energy gauge Range gauge
  • Magic
  • Defense
  • Protection

Skill Examples

Magic Defense These skills or spells increases the user's magic damage physically or otherwise, making tem able to tank magic damage more effectively.
Magic Disruption These skills or spells specializes in interfering with magic caster.
Magic Investigation This ability improves the user's ability to identify spells that are being cast and are observed by the user.
Magic Inferrence (Awakened) This ability allows the user to inspect traces of magical residue left behind by magic that linger about half an hour after it has been cast. With this skill, they can identify the magic in great details, though it is not an exact science as the user may have to decipher and infer information that crop up.
Mimicry (Awakened) This ability allows the user to copy an offensive spell targetting them if said spell is lesser or equal to their mastery tier. The user can then store this spell for however long they want, but stealing another spell will overwrite the spell they are saving.