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(Skill Set)
 
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==Preface==
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<div class="bbox lbox" style="height: 470px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/spellbane.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
<html><img src="http://terrarp.net/resources/mastery/spellbane.png" class="right" style="margin: 0 0 90px 30px; width: 200px"></html>
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<span style="color:#f2c736">Spellbane</span> gives the user the ability to suppress, nullify, or defend themselves against magic using a variety of skills. Warriors use this ability to interrupt magic skills, whereas magic users negate incoming damage through spells and barriers. The user is able to detect and identify the source of magic, as well as make estimations towards its power.
  
Spellbane specializes in hunting down magical sources such as mages and magical monsters and shutting them down by nullification through touching the spell with the user's weapon. Spellbane only works if it is higher mastery than the spell, or the user will take the full damage. The mastery allows the user to investigate spells to identify their mastery level.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Defense</li>
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<li>Protection</li>
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<li>Disruption</li>
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</ul>
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</div>
  
Every time Spellbane nullifies a spell, some energy will be consumed. Increments in the mastery will lessen energy cost to set up a field and nullify, as well as letting the user counter more spells.
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<div class="bbox" style="height: 470px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/magicmimicry.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
<span class="b1">Prerequisite:</span> Adept in a melee weapon type. <br><span class="b1">Initiation:</span> Obtain the mark of a Spellbreaker after joining their secret society.
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<span style="color:#e04889">Spell Thief</span> allows the user to replicate and execute spells being used against them by identifying the source and spell being cast. If the user’s mastery level is equal to or higher than that of the spellcaster, they will be able to successfully execute this countermeasure. Each spell has a one time use.<br /><br />
  
==Mechanics==
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<div class="gcontain" style="margin-top: 25px">
<table width="100%" border="0" class="infobox progression">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
    <tr>
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
      <td width="20%"><span style="color:#ca3838">Anti-spell Field</span></td>
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</div>
      <td>These AoE fields can be used to nullify magical sources outside of it. While no magic can enter, no magic can be used in the field either, for both allies and foes.</td>
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<ul class="mtag">
    </tr>
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<li>Magic</li>
    <tr>
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<li>Defense</li>
      <td><span style="color:#38c1ca">Nullify</span></td>
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<li>Protection</li>
      <td>A straightforward ability to Nullify spells by touching it with the user's weapon.</td>
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</ul>
    </tr>
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</div>
    <tr>
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</div></html><br>
      <td><span style="color:#dccd27">Magic Detect</span></td>
 
      <td>This mechanic improves the user's investigation mode, allowing them to detect spells that are being cast so they can take action. They cannot see spell info if the spell is at a higher level,
 
but they will be alerted that the spell is higher level than Spellbane.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#9641de">Magic Thievery</span></td>
 
      <td>Starting from Adept, the user can even steal the spell they nullify and cast it back at half of the spell strength and only 25% of the original cost. Once the spell is used, you lose access to it. OOC: this mechanic does not cross threads.</td>
 
    </tr>
 
</table><br>
 
  
==Progression==
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">0-29 Beginner</span></td>
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       <td width="20%"><span style="color:#f2c736">Magic Defense</span></td>
       <td>Your investigation mode has been improved, you are starting to take notice of magic around you. You can nullify baby spells.</td>
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       <td>These skills or spells increases the user's magic damage physically or otherwise, making tem able to tank magic damage more effectively.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">30-99 Novice</span></td>
 
      <td>You can nullify Novice-level spells now.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#2c82d2">100-199 Trained</span></td>
 
      <td>You can nullify Trained-level spells now.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43b8b2">200-499 Proficient</span></td>
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       <td><span style="color:#f2c736">Magic Disruption</span></td>
       <td>You can competently nullify Proficient-level spells now.</td>
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       <td>These skills or spells specializes in interfering with magic caster.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">500-999 Adept</span></td>
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       <td><span style="color:#f2c736">Magic Investigation</span></td>
       <td>You can quickly and competently nullify Adept-level spells now. Also, you can now steal spells you nullify and keep them for a few minutes.</td>
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       <td>This ability improves the user's ability to identify spells that are being cast and are observed by the user.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">1000-1499 Expert</span></td>
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       <td><span style="color:#e04889">Magic Inferrence</span></td>
       <td>Same as Adept, but you can now hold up to 3 nullified spells for several hours.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to inspect traces of magical residue left behind by magic that linger about half an hour after it has been cast. With this skill, they can identify the magic in great details, though it is not an exact science as the user may have to decipher and infer information that crop up.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">1500 Mastered</span></td>
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       <td><span style="color:#e04889">Mimicry</span></td>
       <td>Same as Adept, but you can now hold up to 5 nullified spells indefinitely. Your anti-spell fields will allow allies to cast spells within it now.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to copy an offensive spell targetting them if said spell is lesser or equal to their mastery tier. The user can then store this spell for however long they want, but stealing another spell will overwrite the spell they are saving.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
[[Category:Mastery]]
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[[Category: Mastery]][[Category: Personal]]

Latest revision as of 09:40, 24 April 2018

Standard
Spellbane gives the user the ability to suppress, nullify, or defend themselves against magic using a variety of skills. Warriors use this ability to interrupt magic skills, whereas magic users negate incoming damage through spells and barriers. The user is able to detect and identify the source of magic, as well as make estimations towards its power.
Energy gauge Range gauge
  • Defense
  • Protection
  • Disruption
Awakened
Spell Thief allows the user to replicate and execute spells being used against them by identifying the source and spell being cast. If the user’s mastery level is equal to or higher than that of the spellcaster, they will be able to successfully execute this countermeasure. Each spell has a one time use.

Energy gauge Range gauge
  • Magic
  • Defense
  • Protection

Skill Examples

Magic Defense These skills or spells increases the user's magic damage physically or otherwise, making tem able to tank magic damage more effectively.
Magic Disruption These skills or spells specializes in interfering with magic caster.
Magic Investigation This ability improves the user's ability to identify spells that are being cast and are observed by the user.
Magic Inferrence (Awakened) This ability allows the user to inspect traces of magical residue left behind by magic that linger about half an hour after it has been cast. With this skill, they can identify the magic in great details, though it is not an exact science as the user may have to decipher and infer information that crop up.
Mimicry (Awakened) This ability allows the user to copy an offensive spell targetting them if said spell is lesser or equal to their mastery tier. The user can then store this spell for however long they want, but stealing another spell will overwrite the spell they are saving.