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(Mechanics)
(Skill Set)
 
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==Preface==
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<div class="bbox lbox" style="height: 470px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/spellbane.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
<html><img src="http://terrarp.net/resources/mastery/spellbane.png" class="right" style="margin: 0 0 90px 30px; width: 200px"></html>
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<span style="color:#f2c736">Spellbane</span> gives the user the ability to suppress, nullify, or defend themselves against magic using a variety of skills. Warriors use this ability to interrupt magic skills, whereas magic users negate incoming damage through spells and barriers. The user is able to detect and identify the source of magic, as well as make estimations towards its power.
  
Spellbane increases the user's ability to defend, suppress, or nullify magic with a variety of skills. The mastery applies to both physical fighter and magic caster, but each type applies the skills differently. The former disrupt their target from casting spells, or relying on their aura. Nagic user perform suppression spells and magic barrier to lessen the damage. Either way, these skills a lot of energy.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Defense</li>
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<li>Protection</li>
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<li>Disruption</li>
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</ul>
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</div>
  
One of the most unique feature of Spellbane allows the user to identify magic, determining whether or not they can ward themselves against it or be completely decimated by it. This knowledge over magic can be used out of combat as well, for investigative purposes.
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<img src="http://terrarp.net/resources/mastery/magicmimicry.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
<span class="b2a">Strengths</span> - Strong defense, versatility, improved investigation mode
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<span style="color:#e04889">Spell Thief</span> allows the user to replicate and execute spells being used against them by identifying the source and spell being cast. If the user’s mastery level is equal to or higher than that of the spellcaster, they will be able to successfully execute this countermeasure. Each spell has a one time use.<br /><br />
<br><span class="b2a">Weaknesses</span> - Only works against magic, high energy consumption
 
  
==Mechanics==
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<div class="gcontain" style="margin-top: 25px">
<table width="100%" border="0" class="infobox progression">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
    <tr>
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
      <td width="20%"><span style="color:#ca3838">Magic Defense</span></td>
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</div>
      <td>These AoE fields can be used to nullify magical sources outside of it. While no magic can enter, no magic can be used in the field either, for both allies and foes.</td>
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<ul class="mtag">
    </tr>
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<li>Magic</li>
    <tr>
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<li>Defense</li>
      <td><span style="color:#38c1ca">Nullify</span></td>
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<li>Protection</li>
      <td>A straightforward ability to Nullify spells by touching it with the user's weapon.</td>
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</ul>
    </tr>
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</div>
    <tr>
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</div></html><br>
      <td><span style="color:#38c1ca">Ward</span></td>
 
      <td>A straightforward ability to Nullify spells by touching it with the user's weapon.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#dccd27">Magic Investigation</span></td>
 
      <td>This mechanic improves the user's investigation mode, allowing them to detect spells that are being cast so they can take action. They cannot see spell info if the spell is at a higher level,
 
but they will be alerted that the spell is higher level than Spellbane.</td>
 
    </tr>
 
</table><br>
 
  
==Progression==
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">0-29 Beginner</span></td>
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       <td width="20%"><span style="color:#f2c736">Magic Defense</span></td>
       <td>Your investigation mode has been improved, you are starting to take notice of magic around you. You can nullify baby spells.</td>
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       <td>These skills or spells increases the user's magic damage physically or otherwise, making tem able to tank magic damage more effectively.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">30-99 Novice</span></td>
 
      <td>You can nullify Novice-level spells now.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#2c82d2">100-199 Trained</span></td>
 
      <td>You can nullify Trained-level spells now.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43b8b2">200-499 Proficient</span></td>
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       <td><span style="color:#f2c736">Magic Disruption</span></td>
       <td>You can competently nullify Proficient-level spells now.</td>
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       <td>These skills or spells specializes in interfering with magic caster.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">500-999 Adept</span></td>
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       <td><span style="color:#f2c736">Magic Investigation</span></td>
       <td>You can quickly and competently nullify Adept-level spells now. Also, you can now steal spells you nullify and keep them for a few minutes.</td>
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       <td>This ability improves the user's ability to identify spells that are being cast and are observed by the user.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">1000-1499 Expert</span></td>
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       <td><span style="color:#e04889">Magic Inferrence</span></td>
       <td>Same as Adept, but you can now hold up to 3 nullified spells for several hours.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to inspect traces of magical residue left behind by magic that linger about half an hour after it has been cast. With this skill, they can identify the magic in great details, though it is not an exact science as the user may have to decipher and infer information that crop up.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">1500 Mastered</span></td>
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       <td><span style="color:#e04889">Mimicry</span></td>
       <td>Same as Adept, but you can now hold up to 5 nullified spells indefinitely. Your anti-spell fields will allow allies to cast spells within it now.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to copy an offensive spell targetting them if said spell is lesser or equal to their mastery tier. The user can then store this spell for however long they want, but stealing another spell will overwrite the spell they are saving.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
[[Category:Mastery]]
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[[Category: Mastery]][[Category: Personal]]

Latest revision as of 09:40, 24 April 2018

Standard
Spellbane gives the user the ability to suppress, nullify, or defend themselves against magic using a variety of skills. Warriors use this ability to interrupt magic skills, whereas magic users negate incoming damage through spells and barriers. The user is able to detect and identify the source of magic, as well as make estimations towards its power.
Energy gauge Range gauge
  • Defense
  • Protection
  • Disruption
Awakened
Spell Thief allows the user to replicate and execute spells being used against them by identifying the source and spell being cast. If the user’s mastery level is equal to or higher than that of the spellcaster, they will be able to successfully execute this countermeasure. Each spell has a one time use.

Energy gauge Range gauge
  • Magic
  • Defense
  • Protection

Skill Examples

Magic Defense These skills or spells increases the user's magic damage physically or otherwise, making tem able to tank magic damage more effectively.
Magic Disruption These skills or spells specializes in interfering with magic caster.
Magic Investigation This ability improves the user's ability to identify spells that are being cast and are observed by the user.
Magic Inferrence (Awakened) This ability allows the user to inspect traces of magical residue left behind by magic that linger about half an hour after it has been cast. With this skill, they can identify the magic in great details, though it is not an exact science as the user may have to decipher and infer information that crop up.
Mimicry (Awakened) This ability allows the user to copy an offensive spell targetting them if said spell is lesser or equal to their mastery tier. The user can then store this spell for however long they want, but stealing another spell will overwrite the spell they are saving.