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==Preface==
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<html><div class="bcontainer" style="height: 470px">
__NOTOC__
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<div class="bbox lbox" style="height: 470px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/astralmagic.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/astralmagic.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
The mystifying Astral magic receives its energy from the positioning of the stars and the celestial bodies, imbuing its user with a vague gaze at fate. Since the dawn of man, people with this magic have often been seers and oracles, providing spiritual guidance to others with their strong connection to mysticism. This magic often manifests in a violet energy and is heavily impacted by cosmology. Although it can do what other support magic can, its user rely on their premonition ability to keep their allies safe from harm.  
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<span style="color:#ca60df">Astral Magic</span> gives the user the ability to make predictions based on the positioning of the stars and other celestial bodies. By predicting dangers ahead of time, the user is able to keep themselves and others safe from harm through warnings or supportive buffs. The accuracy of these predictions relies heavily on the user’s ability to concentrate.
  
Astral magic features strong support spells at low energy cost that is effective at mid-range. However, it suffers from unreliability due to star positioning.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Support</li>
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<li>Protection</li>
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</ul>
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</div>
  
<span class="b2a">Strengths</span> Strong support spells, low energy cost
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<div class="bbox" style="height: 470px"><div class="bcenter">
<br><span class="b2a">Weaknesses</span> Unreliable, high concentration requirement
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<img src="http://terrarp.net/resources/mastery/cosmicretribution.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Spell Types==
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<span style="color:#647cd1">Cosmic Retribution</span> gives the user the ability to temporarily assume a celestial form capable of dealing significant damage. This transformation requires an incredible amount of energy, but allows the user to blast their opponents with explosive energy at range.<br /><br /><br />
  
Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Damage</li>
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<li>Shapeshifting</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#4acec3">Burst</span></td>
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       <td width="20%"><span style="color:#ca60df">Support</span></td>
       <td>These offensive spells provide quick burst of damage, they are cosmological themed.</td>
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       <td>These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they are themed around premonition or predicting the future. <div class="mspace">Some examples include (buffing) telling their target to attack in a certain direction, which would hit the opponents moving in that direction, or (healing) giving allies time to recover their health by pushing out of harm's way. These spells allow the user to be rather creative with their application.</div></td>
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    </tr>
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    <tr>
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      <td><span style="color:#ca60df">Augury</span></td>
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      <td>These spells give users vague hints about the future, which is useful for fortunetelling or other divining tasks.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#647cd1">Cosmic Energy</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells use cosmic energy to do a high amount of damage at a distance.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#647cd1">Celestial Form</span></td>
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      <td><span class="b2a">(Awakened)</span> This ability allows the user to shapeshift into a floating humanoid form coated in a celestial texture, something similar to stars and galaxies, allowing them to expel an incredible amount of cosmic energy to desvastate their opponents.</td>
 
     </tr>
 
     </tr>
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</table><br>
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==Weapons==
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<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td><span style="color:#b04ace">Premonition</span></td>
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       <td width="20%"><span style="color:#239d85">Rod</span></td>
       <td>These spells allow the user to vaguely sense impeding danger, which they can use to help support their allies.</td>
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       <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#47b8fd">Augury</span></td>
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       <td><span style="color:#239d85">Focus</span></td>
       <td>These spells give users vague hints about the future, which is useful for fortunetelling or other divining tasks.</td>
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       <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Spell Ring</span></td>
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      <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Rune Stone</span></td>
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      <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Charms</span></td>
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      <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Grimoire</span></td>
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      <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Staff</span></td>
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      <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#51d0ce">Support</span></td>
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       <td><span style="color:#239d85">Tarot Cards</span></td>
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]].</td>
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       <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
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[[Category: Mastery]][[Category: Magic]][[Category: Support]]

Latest revision as of 09:41, 24 April 2018

Standard
Astral Magic gives the user the ability to make predictions based on the positioning of the stars and other celestial bodies. By predicting dangers ahead of time, the user is able to keep themselves and others safe from harm through warnings or supportive buffs. The accuracy of these predictions relies heavily on the user’s ability to concentrate.
Energy gauge Range gauge
  • Support
  • Protection
Awakened
Cosmic Retribution gives the user the ability to temporarily assume a celestial form capable of dealing significant damage. This transformation requires an incredible amount of energy, but allows the user to blast their opponents with explosive energy at range.


Energy gauge Range gauge
  • Damage
  • Shapeshifting

Skill Examples

Support These spells give the user access to all support spells including heal buff dispel revive though they are themed around premonition or predicting the future.
Some examples include (buffing) telling their target to attack in a certain direction, which would hit the opponents moving in that direction, or (healing) giving allies time to recover their health by pushing out of harm's way. These spells allow the user to be rather creative with their application.
Augury These spells give users vague hints about the future, which is useful for fortunetelling or other divining tasks.
Cosmic Energy (Awakened) These spells use cosmic energy to do a high amount of damage at a distance.
Celestial Form (Awakened) This ability allows the user to shapeshift into a floating humanoid form coated in a celestial texture, something similar to stars and galaxies, allowing them to expel an incredible amount of cosmic energy to desvastate their opponents.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.