From Terrasphere
Jump to: navigation, search
(Weapon)
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
<html><div class="bcontainer" style="height: 450px">
+
<html><div class="bcontainer" style="height: 470px">
<div class="bbox lbox" style="height: 450px"><div class="bcenter">
+
<div class="bbox lbox" style="height: 470px"><div class="bcenter">
 
<img src="http://terrarp.net/resources/mastery/spiritmagic.png" style="width: 128px;">
 
<img src="http://terrarp.net/resources/mastery/spiritmagic.png" style="width: 128px;">
 
<div class="bname">Standard</div></div>
 
<div class="bname">Standard</div></div>
  
<span style="color:#67d5d8">Spirit Magic</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
+
<span style="color:#67d5d8">Spirit Magic</span> allows the user to boost allies by commanding spirits to protect them in combat. This magic bridges the gap between the living and the dead, allowing the user to communicate with spirits and sense their presence. Restless spirits can become aggressive and cause damage to the user, while others can rejuvenate injured allies.
  
 
<div class="gcontain" style="margin-top: 25px">
 
<div class="gcontain" style="margin-top: 25px">
Line 12: Line 12:
 
<ul class="mtag">
 
<ul class="mtag">
 
<li>Support</li>
 
<li>Support</li>
 +
<li>Threat</li>
 
</ul>
 
</ul>
 
</div>
 
</div>
  
<div class="bbox" style="height: 450px"><div class="bcenter">
+
<div class="bbox" style="height: 470px"><div class="bcenter">
 
<img src="http://terrarp.net/resources/mastery/soulbinding.png" style="width: 128px;">
 
<img src="http://terrarp.net/resources/mastery/soulbinding.png" style="width: 128px;">
 
<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span style="color:#7dcd3d">Soul Binding</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
+
<span style="color:#7dcd3d">Soul Binding</span> allows the user to bind spirits to inanimate objects, such as empty suits of armor, marionettes, dolls, or weapons. This grants the spirit a physical form that allows it to aid the user in and out of combat. If these containers are not regularly replenished with magical energy, the spirit will return to their previous state.<br /><br />
  
 
<div class="gcontain" style="margin-top: 25px">
 
<div class="gcontain" style="margin-top: 25px">
Line 26: Line 27:
 
</div>
 
</div>
 
<ul class="mtag">
 
<ul class="mtag">
 +
<li>Pet</li>
 
<li>Utility</li>
 
<li>Utility</li>
<li>Summon</li>
 
 
</ul>
 
</ul>
 
</div>
 
</div>
 
</div></html><br>
 
</div></html><br>
  
==Skill Set==
+
==Skill Examples==
  
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
+
<table width="100%" border="0" class="infobox progression">
 +
    <tr>
 +
      <td width="20%"><span style="color:#67d5d8">Support</span></td>
 +
      <td>These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they are themed around spirits. An example for a buff spell is one where the user binds a spirit to a targets to buff their attack. The target is essentially haunted, but are buffed nontheless.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#67d5d8">Communing</span></td>
 +
      <td>These spells allow the user to sense and communicate with spirits inhabiting the world. Not all spirits are communicative or friendly, they may attack the user who disturbs them.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#7dcd3d">Binding</span></td>
 +
      <td><span class="b2a">(Awakened)</span> These spells allow the user to trap the soul or spirit of a former living being onto things such as mannequin, empty suit of armor, or doll, which can then assist the user in combat by tanking or supplementing their damage.
 +
      </td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#7dcd3d">Bound Soul</span></td>
 +
      <td><span class="b2a">(Awakened)</span> These beings persist outside of combat, giving the user a companion on their adventure. The soul or spirit have access to most of their memory and can communicate their wishes without defying the user's commands. Most souls gain incredible strength while they are bound to a solid body to make up for their lack of magic. Some souls will treat the user as a slaver and may try to escape, hinder the user, some may even attempt to kill the user.
 +
      </td>
 +
    </tr>
 +
</table><br>
 +
 
 +
==Weapons==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td><span style="color:#4aa4ce">Spirit Binding</span></td>
+
       <td width="20%"><span style="color:#239d85">Rod</span></td>
       <td>These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted.</td>
+
       <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#239d85">Focus</span></td>
 +
      <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#239d85">Spell Ring</span></td>
 +
      <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#239d85">Rune Stone</span></td>
 +
      <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#239d85">Charms</span></td>
 +
      <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#4acec3">Channeling</span></td>
+
       <td><span style="color:#239d85">Grimoire</span></td>
       <td>These offensive spells require channeling, but have great offensive capability.</td>
+
       <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4acec3">Communing</span></td>
+
       <td><span style="color:#239d85">Staff</span></td>
       <td>These spells allow the user to sense and communicate with spirits.</td>
+
       <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4acec3">Support</span></td>
+
       <td><span style="color:#239d85">Tarot Cards</span></td>
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]].</td>
+
       <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Magic]][[Category: Support]]
 
[[Category: Mastery]][[Category: Magic]][[Category: Support]]

Latest revision as of 09:43, 24 April 2018

Standard
Spirit Magic allows the user to boost allies by commanding spirits to protect them in combat. This magic bridges the gap between the living and the dead, allowing the user to communicate with spirits and sense their presence. Restless spirits can become aggressive and cause damage to the user, while others can rejuvenate injured allies.
Energy gauge Range gauge
  • Support
  • Threat
Awakened
Soul Binding allows the user to bind spirits to inanimate objects, such as empty suits of armor, marionettes, dolls, or weapons. This grants the spirit a physical form that allows it to aid the user in and out of combat. If these containers are not regularly replenished with magical energy, the spirit will return to their previous state.

Energy gauge Range gauge
  • Pet
  • Utility

Skill Examples

Support These spells give the user access to all support spells including heal buff dispel revive though they are themed around spirits. An example for a buff spell is one where the user binds a spirit to a targets to buff their attack. The target is essentially haunted, but are buffed nontheless.
Communing These spells allow the user to sense and communicate with spirits inhabiting the world. Not all spirits are communicative or friendly, they may attack the user who disturbs them.
Binding (Awakened) These spells allow the user to trap the soul or spirit of a former living being onto things such as mannequin, empty suit of armor, or doll, which can then assist the user in combat by tanking or supplementing their damage.
Bound Soul (Awakened) These beings persist outside of combat, giving the user a companion on their adventure. The soul or spirit have access to most of their memory and can communicate their wishes without defying the user's commands. Most souls gain incredible strength while they are bound to a solid body to make up for their lack of magic. Some souls will treat the user as a slaver and may try to escape, hinder the user, some may even attempt to kill the user.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.