From Terrasphere
(→Skill Set) |
(→Weapon) |
||
(10 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:#cd3245">Summon Magic</span> allows the user to temporarily summon a magical familiar. This familiar is physically present and require a constant flow of energy for the duration of its stay. Depending on its purpose, the familiar will take on a shape best suited an offensive, defensive, or supportive role. | + | <span style="color:#cd3245">Summon Magic</span> allows the user to temporarily summon a monstrous magical familiar. This familiar is physically present and require a constant flow of energy for the duration of its stay (flavor). Depending on its purpose, the familiar will take on a shape best suited an offensive, defensive, or supportive role.<br /><br /> |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
Line 12: | Line 12: | ||
<ul class="mtag"> | <ul class="mtag"> | ||
<li>Utility</li> | <li>Utility</li> | ||
− | <li> | + | <li>Pet</li> |
</ul> | </ul> | ||
</div> | </div> | ||
Line 20: | Line 20: | ||
<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> | ||
− | <span style="color:#444d94">Dark Summoning</span> allows the user to temporarily summon a | + | <span style="color:#444d94">Dark Summoning</span> allows the user to temporarily summon a dark familiar. This familiar will reside within the user’s shadow, emerging only when attacking or defending. Its shape is entirely black and has no distinguishable features, stretching to perform various tasks. By detaching itself from the user’s shadow, it can operate autonomously for a short period of time. |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
Line 28: | Line 28: | ||
<ul class="mtag"> | <ul class="mtag"> | ||
<li>Damage</li> | <li>Damage</li> | ||
− | <li> | + | <li>Disruption</li> |
+ | <li>Pet</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
</div></html><br> | </div></html><br> | ||
− | ==Skill | + | ==Skill Examples== |
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
− | <td><span style="color:#cd3245"> | + | <td width="20%"><span style="color:#cd3245">Magical Familiar</span></td> |
− | <td>These spells | + | <td>These spells can summon different types of magical familiar that can assist the user in combat such as tanking for them or supplementing their damage. The summon can be a creature that fight up close or at a range. They also varies in appearances.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td | + | <td><span style="color:#cd3245">Imbuing Summon</span></td> |
− | <td> | + | <td>If the user had other magic, they may imbue their summon with said magic or summoning elemental familiars that encompass that magic's element, adding to their damage depending on the opponent's elemental weakness. Imbuing the familiar with additional magic may also make them stronger.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#444d94">Brooding</span></td> |
− | <td>These spells | + | <td><span class="b2a">(Awakened)</span> These spells allow the user to summon familiars that temporarily inhabits their shadow or dark places like underneath their clothes and only stretch out their black limbs when they attack. These limbs may manifest in a variety of forms depending on their origin, be it undead, demonic, or eldritch.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#444d94">Dark Disruption</span></td> |
− | <td> | + | <td><span class="b2a">(Awakened)</span> Dark familiars can grab a target of a reasonable size and pull them toward the user or pushing them away, which is highly effective at disrupting opponents.</td> |
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#444d94">Detachment</span></td> | ||
+ | <td><span class="b2a">(Awakened)</span> Dark familiars may also detach from its host to do things they are tasked with, although they are much weaker and malshapened in this form.</td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
− | == | + | ==Weapons== |
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> |
Latest revision as of 09:44, 24 April 2018

Standard
Energy
Range


- Utility
- Pet

Awakened
Energy
Range


- Damage
- Disruption
- Pet
Skill Examples
Magical Familiar | These spells can summon different types of magical familiar that can assist the user in combat such as tanking for them or supplementing their damage. The summon can be a creature that fight up close or at a range. They also varies in appearances. |
Imbuing Summon | If the user had other magic, they may imbue their summon with said magic or summoning elemental familiars that encompass that magic's element, adding to their damage depending on the opponent's elemental weakness. Imbuing the familiar with additional magic may also make them stronger. |
Brooding | (Awakened) These spells allow the user to summon familiars that temporarily inhabits their shadow or dark places like underneath their clothes and only stretch out their black limbs when they attack. These limbs may manifest in a variety of forms depending on their origin, be it undead, demonic, or eldritch. |
Dark Disruption | (Awakened) Dark familiars can grab a target of a reasonable size and pull them toward the user or pushing them away, which is highly effective at disrupting opponents. |
Detachment | (Awakened) Dark familiars may also detach from its host to do things they are tasked with, although they are much weaker and malshapened in this form. |
Weapons
Rod | (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use. |
Focus | (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting. |
Spell Ring | (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast. |
Rune Stone | (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance. |
Charms | (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management. |
Grimoire | (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed. |
Staff | (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings. |
Tarot Cards | (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV. |