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==Preface==
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<html><div class="bcontainer" style="height: 450px">
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
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<img src="/terrarp/resources/mastery/berserk.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
<html><img src="http://terrarp.net/resources/mastery/berserk.png" class="right" style="margin: 0 0 0 20px; width: 200px"></html>
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<span style="color:#d13c3c">Berserk</span> derives its power from adrenaline and rage, increasing the user's combat capability depending on their health. This state will trigger at low health, causing the user to grow physically stronger and faster. The user will feel little to no pain during this time, enabling them to use skills unhampered.
  
This style of fighting invites foes to hit on the user and give them wounds and fill them with adrenaline until the user can harness this rage and use it to increase their combat capability.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="/terrarp/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="/terrarp/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Utility</li>
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<li>Supplement</li>
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</ul>
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</div>
  
When the user hit a certain percentage of health, their body will slightly glow red as they enter the berserk mode. This gives them a lot of physical prowess from rage and adrenaline. However, the user takes an extra 20% damage when they are hit in this mode because they become reckless.
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<div class="bbox" style="height: 450px"><div class="bcenter">
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<img src="/terrarp/resources/mastery/championarmor.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
Increment in the mastery will increase the berserk threshold, increase pain tolerance. Keep in mind that going in and out of berserk cost 15% energy, so regulate healing carefully to not trigger berserk multiple times.
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<span style="color:#9d74e5">Champion Armor</span> allows the user to summon forth a full-body armor on top of their existing equipment. Its design often reflects the user’s personality and actions, and no two armors are ever alike. The armor is identifiable by the presence of two glowing orbs in the eye sockets of the helmet.
  
==Passive Mechanics==
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<div class="gcontain" style="margin-top: 25px">
<table width="100%" border="0" class="infobox progression">
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<span class="gtype">Energy</span> <img src="/terrarp/resources/mastery/gauge2.png" alt="gauge">
    <tr>
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<span class="gtype">Range</span> <img src="/terrarp/resources/mastery/gauge1.png" alt="gauge">
      <td width="25%"><span style="color:#38cc6c">Increased Action Speed</span></td>
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</div>
      <td>Adrenaline helps with getting the body to perform faster. This does not apply to movement speed. This feature works on spellcasting and other actions.</td>
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<ul class="mtag">
    </tr>
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<li>Defense</li>
    <tr>
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<li>Threat</li>
      <td><span style="color:#cc3838">Increased Attack Damage</span></td>
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</ul>
      <td>Attacks become sloppy but hit very hard, leading to more damage.</td>
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</div>
    </tr>
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</div></html><br>
    <tr>
 
      <td><span style="color:#ba6724">Pain Tolerance</span></td>
 
      <td>Endure a lot of pain and replace it with a numb, albeit hot sensation.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#ca337e">Battle Focus</span></td>
 
      <td>Gives you more control over your character in very stressful and distracting situations. This is on top of the control you get from realistic pain setting. This feature increases spellcasting concentration as well.</td>
 
    </tr>
 
</table><br>
 
  
==Progression==
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==Skill Examples==
 
  <table width="100%" border="0" class="infobox progression">
 
  <table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">0-29 Beginner</span></td>
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       <td width="25%"><span style="color:#d13c3c">Increased Speed</span></td>
       <td>Your body feels tingly when you take a lot of damage.<br>
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       <td>The user perform his or her action more quickly, which includes spellcasting.</td>
      <span class="b1">Berserk below 10% HP. Reduce pain by 10%.</span></td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">30-99 Novice</span></td>
 
      <td>Your body is adapting to pain and rage, but you are still very unskilled with the berserk state.<br>
 
      <span class="b1">Berserk below 20% HP. Reduce pain by 20%. Increase action speed by 10%. +2 in quick event.</span></td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">100-199 Trained</span></td>
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       <td><span style="color:#d13c3c">Adrenal Rage</span></td>
       <td>You explode with rage, seemingly to forgetting to fight like you had trained and simply swing your weapons around like a madman.<br>
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       <td>Adrenaline allows the user to do more damage.</td>
      <span class="b1">Berserk below 30% HP. Reduce pain by 30%. Increase action speed by 15%. +4 in quick event.</span></td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43b8b2">200-499 Proficient</span></td>
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       <td><span style="color:#d13c3c">Pain Tolerance</span></td>
       <td>You are giving in to the fury that courses through your blood as your health drops. Your fighting is more adapted for the berserked state now.<br>
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       <td>This allows the user to endure pain, which is replaced by a mildly uncomfortable sensation.</td>
      <span class="b1">Berserk below 40% HP. Reduce pain by 40%. Increase action speed by 20%. +6 in quick event.</span></td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">500-999 Adept</span></td>
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       <td><span style="color:#d13c3c">Battle Focus</span></td>
       <td>You can do everything above, but better, your focus is sharpening.<br>
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       <td>This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt.</td>
      <span class="b1">Berserk below 50% HP. Reduce pain by 50%. Increase action speed by 25%. +8 in quick event.</span></td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">1000-1499 Expert</span></td>
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       <td><span style="color:#9d74e5">Armor Manifestation</span></td>
       <td>You Have become quite a demon on the battlefield at this point. Your focus in battle is over-riding the pure rage.<br>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to manifest his or her Champion Armor whenever they want. The armor is often a reflection of the user's true character, as such, it can be any color or design. The armor changes as the user experiences various things that may change their inner character.</td>
      <span class="b1">Berserk below 70% HP. Reduce pain by 70%. Increase action speed by 35%. +12 in quick event.</span></td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">1500 Mastered</span></td>
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       <td><span style="color:#9d74e5">Taunting Aura</span></td>
       <td>Instead of pure rage, you can maintain a murderously calm mindset as you butcher your enemy, ignoring their attacks and the pain of damage dealt to you. You are a focused killing machine. <br>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.</td>
      <span class="b1">Berserk below 80% HP. Feel no pain. Increase action speed by 50%. +16 in quick event.</span></td>
 
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
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[[Category: Mastery]][[Category: Personal]]
[[Category:Mastery]]
 

Latest revision as of 15:25, 13 October 2020

Standard
Berserk derives its power from adrenaline and rage, increasing the user's combat capability depending on their health. This state will trigger at low health, causing the user to grow physically stronger and faster. The user will feel little to no pain during this time, enabling them to use skills unhampered.
Energy gauge Range gauge
  • Utility
  • Supplement
Awakened
Champion Armor allows the user to summon forth a full-body armor on top of their existing equipment. Its design often reflects the user’s personality and actions, and no two armors are ever alike. The armor is identifiable by the presence of two glowing orbs in the eye sockets of the helmet.
Energy gauge Range gauge
  • Defense
  • Threat

Skill Examples

Increased Speed The user perform his or her action more quickly, which includes spellcasting.
Adrenal Rage Adrenaline allows the user to do more damage.
Pain Tolerance This allows the user to endure pain, which is replaced by a mildly uncomfortable sensation.
Battle Focus This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt.
Armor Manifestation (Awakened) This ability allows the user to manifest his or her Champion Armor whenever they want. The armor is often a reflection of the user's true character, as such, it can be any color or design. The armor changes as the user experiences various things that may change their inner character.
Taunting Aura (Awakened) This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.