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<img src="http://terrarp.net/resources/mastery/berserk.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
 
<div class="bname">Standard</div></div>
  
<span style="color:#cf273b">Berserk</span> derives its power from adrenaline and rage, increasing the user's combat capability depending on their health. This state will trigger at low health, causing the user to grow physically stronger and faster. The user will feel little to no pain during this time, enabling them to use skills unhampered.
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<span style="color:#d13c3c">Berserk</span> derives its power from adrenaline and rage, increasing the user's combat capability depending on their health. This state will trigger at low health, causing the user to grow physically stronger and faster. The user will feel little to no pain during this time, enabling them to use skills unhampered.
  
 
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Energy</span> <img src="/terrarp/resources/mastery/gauge2.png" alt="gauge">
<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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<span class="gtype">Range</span> <img src="/terrarp/resources/mastery/gauge1.png" alt="gauge">
 
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<ul class="mtag">
 
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<li>Damage</li>
 
 
<li>Utility</li>
 
<li>Utility</li>
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<li>Supplement</li>
 
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
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<span class="gtype">Range</span> <img src="/terrarp/resources/mastery/gauge1.png" alt="gauge">
 
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<ul class="mtag">
 
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<li>Defense</li>
 
<li>Defense</li>
<li>Utility</li>
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<li>Threat</li>
 
</ul>
 
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==Skill Set==
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==Skill Examples==
 
  <table width="100%" border="0" class="infobox progression">
 
  <table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="25%"><span style="color:#38cc6c">Increased Speed</span></td>
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       <td width="25%"><span style="color:#d13c3c">Increased Speed</span></td>
       <td>The user perform his or her action more quickly.</td>
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       <td>The user perform his or her action more quickly, which includes spellcasting.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#cc3838">Raging Strength</span></td>
 
      <td>Rage allows the user to hit harder.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#ba6724">Pain Tolerance</span></td>
 
      <td>This allows the user to tolerate a lot of pain and replace it with a numb, albeit seemingly burning sensation.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#ca337e">Battle Focus</span></td>
 
      <td>This mastery gives the user more control over their character in highly stressful and distracting situations, allowing them to focus on the fight at hand. This also helps magic caster concentrate while casting their spells.</td>
 
    </tr>
 
</table><br>
 
 
 
==Growth==
 
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="20%"><span style="color:#9a9a9a">Beginner</span></td>
 
      <td>Your body feels tingly when you take a lot of damage.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">Novice</span></td>
 
      <td>Your body is adapting to pain and rage, but you are still very unskilled with the berserk state.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">Trained</span></td>
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       <td><span style="color:#d13c3c">Adrenal Rage</span></td>
       <td>You explode with rage, seemingly to forgetting to fight like you had trained and simply swing your weapons around like a madman.</td>
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       <td>Adrenaline allows the user to do more damage.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43b8b2">Proficient</span></td>
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       <td><span style="color:#d13c3c">Pain Tolerance</span></td>
       <td>You are giving in to the fury that courses through your blood as your health drops. Your fighting is more adapted for the berserked state now.</td>
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       <td>This allows the user to endure pain, which is replaced by a mildly uncomfortable sensation.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">Adept</span></td>
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       <td><span style="color:#d13c3c">Battle Focus</span></td>
       <td>You can do everything above, but better, your focus is sharpening.</td>
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       <td>This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">Expert</span></td>
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       <td><span style="color:#9d74e5">Armor Manifestation</span></td>
       <td>You Have become quite a demon on the battlefield at this point. Your focus in battle is over-riding the pure rage.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to manifest his or her Champion Armor whenever they want. The armor is often a reflection of the user's true character, as such, it can be any color or design. The armor changes as the user experiences various things that may change their inner character.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">Mastered</span></td>
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       <td><span style="color:#9d74e5">Taunting Aura</span></td>
       <td>Instead of pure rage, you can maintain a murderously calm mindset as you butcher your enemy, ignoring their attacks and the pain of damage dealt to you. You are a focused killing machine.</td>
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       <td><span class="b2a">(Awakened)</span> This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Personal]]
 
[[Category: Mastery]][[Category: Personal]]

Latest revision as of 15:25, 13 October 2020

Standard
Berserk derives its power from adrenaline and rage, increasing the user's combat capability depending on their health. This state will trigger at low health, causing the user to grow physically stronger and faster. The user will feel little to no pain during this time, enabling them to use skills unhampered.
Energy gauge Range gauge
  • Utility
  • Supplement
Awakened
Champion Armor allows the user to summon forth a full-body armor on top of their existing equipment. Its design often reflects the user’s personality and actions, and no two armors are ever alike. The armor is identifiable by the presence of two glowing orbs in the eye sockets of the helmet.
Energy gauge Range gauge
  • Defense
  • Threat

Skill Examples

Increased Speed The user perform his or her action more quickly, which includes spellcasting.
Adrenal Rage Adrenaline allows the user to do more damage.
Pain Tolerance This allows the user to endure pain, which is replaced by a mildly uncomfortable sensation.
Battle Focus This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt.
Armor Manifestation (Awakened) This ability allows the user to manifest his or her Champion Armor whenever they want. The armor is often a reflection of the user's true character, as such, it can be any color or design. The armor changes as the user experiences various things that may change their inner character.
Taunting Aura (Awakened) This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.