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<html><div class="bcontainer" style="height: 450px"> | <html><div class="bcontainer" style="height: 450px"> | ||
− | <div class=" | + | <div class="bbox lbox" style="height: 450px"><div class="bcenter"> |
− | <img src=" | + | <img src="/terrarp/resources/mastery/berserk.png" style="width: 128px;"> |
<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:# | + | <span style="color:#d13c3c">Berserk</span> derives its power from adrenaline and rage, increasing the user's combat capability depending on their health. This state will trigger at low health, causing the user to grow physically stronger and faster. The user will feel little to no pain during this time, enabling them to use skills unhampered. |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
− | <span class="gtype">Energy</span> <img src=" | + | <span class="gtype">Energy</span> <img src="/terrarp/resources/mastery/gauge2.png" alt="gauge"> |
− | <span class="gtype">Range</span> <img src=" | + | <span class="gtype">Range</span> <img src="/terrarp/resources/mastery/gauge1.png" alt="gauge"> |
</div> | </div> | ||
<ul class="mtag"> | <ul class="mtag"> | ||
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<li>Utility</li> | <li>Utility</li> | ||
− | <li> | + | <li>Supplement</li> |
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</ul> | </ul> | ||
</div> | </div> | ||
<div class="bbox" style="height: 450px"><div class="bcenter"> | <div class="bbox" style="height: 450px"><div class="bcenter"> | ||
− | <img src=" | + | <img src="/terrarp/resources/mastery/championarmor.png" style="width: 128px;"> |
<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> | ||
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− | <span style="color:# | + | <span style="color:#9d74e5">Champion Armor</span> allows the user to summon forth a full-body armor on top of their existing equipment. Its design often reflects the user’s personality and actions, and no two armors are ever alike. The armor is identifiable by the presence of two glowing orbs in the eye sockets of the helmet. |
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<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
− | <span class="gtype">Energy</span> <img src=" | + | <span class="gtype">Energy</span> <img src="/terrarp/resources/mastery/gauge2.png" alt="gauge"> |
− | <span class="gtype">Range</span> <img src=" | + | <span class="gtype">Range</span> <img src="/terrarp/resources/mastery/gauge1.png" alt="gauge"> |
</div> | </div> | ||
<ul class="mtag"> | <ul class="mtag"> | ||
− | <li> | + | <li>Defense</li> |
− | <li> | + | <li>Threat</li> |
</ul> | </ul> | ||
</div> | </div> | ||
</div></html><br> | </div></html><br> | ||
− | ==Skill | + | ==Skill Examples== |
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<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
− | <td width=" | + | <td width="25%"><span style="color:#d13c3c">Increased Speed</span></td> |
− | <td> | + | <td>The user perform his or her action more quickly, which includes spellcasting.</td> |
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#d13c3c">Adrenal Rage</span></td> |
− | <td> | + | <td>Adrenaline allows the user to do more damage.</td> |
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#d13c3c">Pain Tolerance</span></td> |
− | <td> | + | <td>This allows the user to endure pain, which is replaced by a mildly uncomfortable sensation.</td> |
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#d13c3c">Battle Focus</span></td> |
− | <td> | + | <td>This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt.</td> |
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#9d74e5">Armor Manifestation</span></td> |
− | <td> | + | <td><span class="b2a">(Awakened)</span> This ability allows the user to manifest his or her Champion Armor whenever they want. The armor is often a reflection of the user's true character, as such, it can be any color or design. The armor changes as the user experiences various things that may change their inner character.</td> |
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</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#9d74e5">Taunting Aura</span></td> |
− | <td> | + | <td><span class="b2a">(Awakened)</span> This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will.</td> |
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</tr> | </tr> | ||
</table><br> | </table><br> | ||
− | + | [[Category: Mastery]][[Category: Personal]] | |
− | [[Category:Mastery]] |
Latest revision as of 15:25, 13 October 2020

Standard
Energy
Range


- Utility
- Supplement

Awakened
Energy
Range


- Defense
- Threat
Skill Examples
Increased Speed | The user perform his or her action more quickly, which includes spellcasting. |
Adrenal Rage | Adrenaline allows the user to do more damage. |
Pain Tolerance | This allows the user to endure pain, which is replaced by a mildly uncomfortable sensation. |
Battle Focus | This increases the user's concentration in combat, allowing them to pay more attention to their opponents. It also makes the user's spellcasting more difficult to interrupt. |
Armor Manifestation | (Awakened) This ability allows the user to manifest his or her Champion Armor whenever they want. The armor is often a reflection of the user's true character, as such, it can be any color or design. The armor changes as the user experiences various things that may change their inner character. |
Taunting Aura | (Awakened) This ability allows the user to radiate an aura that pulls the attention their opponents. The aura can be turn on and off at will. |