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(Created page with "==Preface== __NOTOC__ <html><img src="http://terrarp.net/resources/mastery/parry.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html> Shields greatly increa...")
 
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<html><img src="http://terrarp.net/resources/mastery/parry.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
 
<html><img src="http://terrarp.net/resources/mastery/parry.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
  
Shields greatly increases its user defensive capability. More than just a wall between the user and their enemy, shields seamlessly integrate into physical combat. Shield strategy can go further than simply blocking damage. If used in the off-hand, shields do not require [[Dual Wield]].
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Guard increases a user's defense ability as they parry physical attacks with their weapons, counterattack, and disrupting their target. Aside from defense techniques, Guard also grants its user heightened visual perception related to motion in and out of combat.  
  
Shields feature movesets that allow the user to block incoming damage, disrupt the target, to assist in parrying, or to attack. Larger shields are more difficult to wield and limit the user's mobility, but offer more protection.
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Guard features various parrying, counterattacking, and disrupting movesets that can seamlessly integrate into the user's combat style and technique.  
  
<span class="b2a">Strengths:</span> Defensive, disruptive, compliments physical combat
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<span class="b2a">Strengths:</span> Melee combat, dueling
<br><span class="b2a">Weaknesses:</span> Limit mobility, low damage
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<br><span class="b2a">Weaknesses:</span> Magic, ranged attack, projectiles
  
==Weapon Types==
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==Features==
<table width="100%" border="0" class="infobox progression">
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<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="22%"><span style="color:#3fb3c8">Small Shield</span></td>
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       <td width="20%"><span style="color:#48afd1">Parry</span></td>
       <td><span class="b2a">(One-handed)</span> Does not offer much in terms of protection other than assisting in parrying, but it is light and can be strapped to the belt; often great in duels.</td>
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       <td>Parrying allows the user to stop physical attacks from harming them by deflecting, blocking,
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or locking the target's weapon with their own. Parrying does not work without a weapon.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#3f76c8">Standard Shield</span></td>
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       <td><span style="color:#d13939">Counterattack</span></td>
       <td><span class="b2a">(One-handed)</span> Offers more protection, but is bigger and can't be put away easily.</td>
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       <td>In tandem with parrying, the user can also to retaliate, capitalizing on the target's mistakes. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#8e49b6">Great Shield</span></td>
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       <td><span style="color:#a246d7">Disrupt</span></td>
       <td><span class="b2a">(One or two-handed)</span> Its large size covers most of the users' body,
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       <td>The user disrupts or distracts the target with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the target's actions.</td>
making it a great choice for defense, but is incredibly heavy.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#6852ca">Ultra Great Shield</span></td>
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       <td><span style="color:#4960d3">Visual Perception</span></td>
       <td><span class="b2a">(Hybrid: Two-handed)</span> Its size nearly dwarfs the user, requiring a massive amount of strength to wield, but offers incredible offensive and defensive options in combat, particularly charge attacks.</td>
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       <td>This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
 
<div class="caution tip">◆ The information from here to the end of the page is identical to other weapon mastery.</div><br>
 
  
 
==Progression==
 
==Progression==
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     <tr>
 
     <tr>
 
       <td width="22%"><span style="color:#9a9a9a">Beginner</span></td>
 
       <td width="22%"><span style="color:#9a9a9a">Beginner</span></td>
       <td>You can wave your weapon around; that ought to hit something in front of you.</td>
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       <td>You can sense attacks, but doesn't have the skill to parry them.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#dadadb">Novice</span></td>
 
       <td><span style="color:#dadadb">Novice</span></td>
       <td>You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.</td>
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       <td>Your parrying is slow, allowing quite a bit of damage to go through. Going to have to work on that.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#2c82d2">Trained</span></td>
 
       <td><span style="color:#2c82d2">Trained</span></td>
       <td>Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.</td>
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       <td>You can fend off attacks and trading a few blows, keeping yourself safe.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#43B8B2">Proficient</span></td>
 
       <td><span style="color:#43B8B2">Proficient</span></td>
       <td>You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.</td>
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       <td>You can reliably keep yourself safe with proper guard techniques and is slowly practicing more complex skills.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#82c04b">Adept</span></td>
 
       <td><span style="color:#82c04b">Adept</span></td>
       <td>You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.</td>
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       <td>Guarding yourself is a cakewalk now. You are starting to grasp the more difficult techniques as well and take advantage of it in combat.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#d0bf2d">Expert</span></td>
 
       <td><span style="color:#d0bf2d">Expert</span></td>
       <td>You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.</td>
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       <td>You can use many of the advanced defense techniques now, making you a formidable fighter.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#cd2b3e">Mastered</span></td>
 
       <td><span style="color:#cd2b3e">Mastered</span></td>
       <td>You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand.</td>
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       <td>Your enemy should be extremely wary of you as they fight or duel you since you can defend against attacks that come your way and perform ripostes that will leave them devastated. Your visual perception is incredible at this point, you understand combat at a much deeper level because of it.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>

Revision as of 11:17, 30 December 2017

Preface

Guard increases a user's defense ability as they parry physical attacks with their weapons, counterattack, and disrupting their target. Aside from defense techniques, Guard also grants its user heightened visual perception related to motion in and out of combat.

Guard features various parrying, counterattacking, and disrupting movesets that can seamlessly integrate into the user's combat style and technique.

Strengths: Melee combat, dueling
Weaknesses: Magic, ranged attack, projectiles

Features

Parry Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, or locking the target's weapon with their own. Parrying does not work without a weapon.
Counterattack In tandem with parrying, the user can also to retaliate, capitalizing on the target's mistakes. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.
Disrupt The user disrupts or distracts the target with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the target's actions.
Visual Perception This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.

Progression

Beginner You can sense attacks, but doesn't have the skill to parry them.
Novice Your parrying is slow, allowing quite a bit of damage to go through. Going to have to work on that.
Trained You can fend off attacks and trading a few blows, keeping yourself safe.
Proficient You can reliably keep yourself safe with proper guard techniques and is slowly practicing more complex skills.
Adept Guarding yourself is a cakewalk now. You are starting to grasp the more difficult techniques as well and take advantage of it in combat.
Expert You can use many of the advanced defense techniques now, making you a formidable fighter.
Mastered Your enemy should be extremely wary of you as they fight or duel you since you can defend against attacks that come your way and perform ripostes that will leave them devastated. Your visual perception is incredible at this point, you understand combat at a much deeper level because of it.