From Terrasphere
(Created page with "==Preface== __NOTOC__ <html><img src="http://terrarp.net/resources/mastery/parry.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html> Shields greatly increa...") |
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<html><img src="http://terrarp.net/resources/mastery/parry.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html> | <html><img src="http://terrarp.net/resources/mastery/parry.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html> | ||
− | + | Guard increases a user's defense ability as they parry physical attacks with their weapons, counterattack, and disrupting their target. Aside from defense techniques, Guard also grants its user heightened visual perception related to motion in and out of combat. | |
− | + | Guard features various parrying, counterattacking, and disrupting movesets that can seamlessly integrate into the user's combat style and technique. | |
− | <span class="b2a">Strengths:</span> | + | <span class="b2a">Strengths:</span> Melee combat, dueling |
− | <br><span class="b2a">Weaknesses:</span> | + | <br><span class="b2a">Weaknesses:</span> Magic, ranged attack, projectiles |
− | == | + | ==Features== |
− | + | <table width="100%" border="0" class="infobox progression"> | |
<tr> | <tr> | ||
− | <td width=" | + | <td width="20%"><span style="color:#48afd1">Parry</span></td> |
− | <td> | + | <td>Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, |
+ | or locking the target's weapon with their own. Parrying does not work without a weapon.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#d13939">Counterattack</span></td> |
− | <td> | + | <td>In tandem with parrying, the user can also to retaliate, capitalizing on the target's mistakes. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#a246d7">Disrupt</span></td> |
− | <td> | + | <td>The user disrupts or distracts the target with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the target's actions.</td> |
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#4960d3">Visual Perception</span></td> |
− | <td> | + | <td>This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> | ||
− | |||
− | |||
==Progression== | ==Progression== | ||
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<tr> | <tr> | ||
<td width="22%"><span style="color:#9a9a9a">Beginner</span></td> | <td width="22%"><span style="color:#9a9a9a">Beginner</span></td> | ||
− | <td>You can | + | <td>You can sense attacks, but doesn't have the skill to parry them.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#dadadb">Novice</span></td> | <td><span style="color:#dadadb">Novice</span></td> | ||
− | <td> | + | <td>Your parrying is slow, allowing quite a bit of damage to go through. Going to have to work on that.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#2c82d2">Trained</span></td> | <td><span style="color:#2c82d2">Trained</span></td> | ||
− | <td> | + | <td>You can fend off attacks and trading a few blows, keeping yourself safe.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#43B8B2">Proficient</span></td> | <td><span style="color:#43B8B2">Proficient</span></td> | ||
− | <td>You can | + | <td>You can reliably keep yourself safe with proper guard techniques and is slowly practicing more complex skills.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#82c04b">Adept</span></td> | <td><span style="color:#82c04b">Adept</span></td> | ||
− | <td>You | + | <td>Guarding yourself is a cakewalk now. You are starting to grasp the more difficult techniques as well and take advantage of it in combat.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#d0bf2d">Expert</span></td> | <td><span style="color:#d0bf2d">Expert</span></td> | ||
− | <td>You | + | <td>You can use many of the advanced defense techniques now, making you a formidable fighter.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#cd2b3e">Mastered</span></td> | <td><span style="color:#cd2b3e">Mastered</span></td> | ||
− | <td> | + | <td>Your enemy should be extremely wary of you as they fight or duel you since you can defend against attacks that come your way and perform ripostes that will leave them devastated. Your visual perception is incredible at this point, you understand combat at a much deeper level because of it.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> |
Revision as of 11:17, 30 December 2017
Preface
Guard increases a user's defense ability as they parry physical attacks with their weapons, counterattack, and disrupting their target. Aside from defense techniques, Guard also grants its user heightened visual perception related to motion in and out of combat.
Guard features various parrying, counterattacking, and disrupting movesets that can seamlessly integrate into the user's combat style and technique.
Strengths: Melee combat, dueling
Weaknesses: Magic, ranged attack, projectiles
Features
Parry | Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, or locking the target's weapon with their own. Parrying does not work without a weapon. |
Counterattack | In tandem with parrying, the user can also to retaliate, capitalizing on the target's mistakes. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking. |
Disrupt | The user disrupts or distracts the target with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the target's actions. |
Visual Perception | This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion. |
Progression
Beginner | You can sense attacks, but doesn't have the skill to parry them. |
Novice | Your parrying is slow, allowing quite a bit of damage to go through. Going to have to work on that. |
Trained | You can fend off attacks and trading a few blows, keeping yourself safe. |
Proficient | You can reliably keep yourself safe with proper guard techniques and is slowly practicing more complex skills. |
Adept | Guarding yourself is a cakewalk now. You are starting to grasp the more difficult techniques as well and take advantage of it in combat. |
Expert | You can use many of the advanced defense techniques now, making you a formidable fighter. |
Mastered | Your enemy should be extremely wary of you as they fight or duel you since you can defend against attacks that come your way and perform ripostes that will leave them devastated. Your visual perception is incredible at this point, you understand combat at a much deeper level because of it. |