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(Spell Types)
(Spell Types)
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<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#408cc2">Channeling</span></td>
+
       <td><span style="color:#4bccd8">Damage over time</span></td>
       <td>Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.</td>
+
       <td>These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4bccd8">Damage over time</span></td>
+
       <td width="20%"><span style="color:#408cc2">Rot</span></td>
       <td>These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.</td>
+
       <td>Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d6bb27">Explosion</span></td>
+
       <td><span style="color:#d6bb27">Condition</span></td>
 
       <td>These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.</td>
 
       <td>These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#5f4bd8">Siege Spells</span></td>
+
       <td><span style="color:#5f4bd8">Ritual</span></td>
 
       <td>These spells are meant to disrupt the target, either by making them lose footing with air,
 
       <td>These spells are meant to disrupt the target, either by making them lose footing with air,
 
  or temporarily stunning them with lightning.</td>
 
  or temporarily stunning them with lightning.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>

Revision as of 23:01, 30 December 2017

Preface

Black Magic allows its user to wield dark energy that often manifest in a dark purple or shadowy form. It is a powerful force similar to arcane energy, though it is vile in nature. Aside from its direct offensive capability, black magic also include ritual that curse, hex, or rot targets. Rituals are often intricate and used for more powerful spells outside of combat.

Black Magic is a destructive and vile magic that is optimal at medium and close range with moderate energy draw. Its spell can rot or curse tagets. It also feature rituals to employ strong magic out of combat.

Strength
Weaknesses

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.

Damage over time These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Rot Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.
Condition These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Ritual These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.