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(Preface)
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<html><img src="http://terrarp.net/resources/mastery/blackmagic.png" class="right" style="margin: 0 0 130px 20px; width: 200px"></html>
 
<html><img src="http://terrarp.net/resources/mastery/blackmagic.png" class="right" style="margin: 0 0 130px 20px; width: 200px"></html>
  
Black Magic allows its user to wield dark energy that often manifest in a dark purple or shadowy form. It is a powerful force similar to arcane energy, though it is vile in nature. Aside from its direct offensive capability, black magic also include ritual that curse, hex, or rot targets. Rituals are often intricate and used for more powerful spells outside of combat.
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Black magic allows its user to wield dark energy that often manifests as a dark purple or shadowy form. It is a nefarious and powerful magic that utilizes rituals to curse, hex, or otherwise harm its targets. These rituals are often incredibly intricate and offer little to no use in close combat.
  
Black Magic is a destructive and vile magic that is optimal at medium and close range with moderate energy draw. Its spell can rot or curse tagets. It also feature rituals to employ strong magic out of combat.
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Black magic causes moderate damage. It is optimal at long and medium range and consume a moderate amount of energy.  
  
<span class="b2a">Strength</span>  
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<span class="b2a">Strengths</span> - Condition damage
<br><span class="b2a">Weaknesses</span>
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<br><span class="b2a">Weaknesses</span> -
  
 
==Spell Types==
 
==Spell Types==

Revision as of 23:20, 30 December 2017

Preface

Black magic allows its user to wield dark energy that often manifests as a dark purple or shadowy form. It is a nefarious and powerful magic that utilizes rituals to curse, hex, or otherwise harm its targets. These rituals are often incredibly intricate and offer little to no use in close combat.

Black magic causes moderate damage. It is optimal at long and medium range and consume a moderate amount of energy.

Strengths - Condition damage
Weaknesses -

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.

Damage over time These spells do not deal damage upfront, but over a period of time.
Drain These spells drain the target's various needs such as food, water, health, or energy.
Conditions Rot, fear, hex, curses, and disease are features of these spells.
Ritual These spells are best used out of combat because they take a long time to cast and require magical reagents. They are often strong curse or otherwise powerful, which as tainting a lake, or rotting a field.