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       <td><span style="color:#57c44b">Domestic</span></td>
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       <td>These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.</td>
 
       <td>These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.</td>
 
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Revision as of 06:43, 1 January 2018

Preface

Nature magic holds great power over the wilds, allowing its user to grow and manipulate plants and fungi. Although these speed grows are temporary, they are powerful while they last, giving the user a variety of tools to use in combat. The magic can also be used to rejuvenate and protect allies with magical plants. Nature magic also connect the user to nature, giving them magical senses when they are in the wilds.

Nature magic is low damage and best used at close range and in the wilds, but it more than makes up for its disadvantage with its energy efficiency, supportive effects, hindering capability, and incredible domestic applications.

Strengths Versatility, utility, hindering effects
Weaknesses Low damage, close range, environment

Spell Types

Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.

Plant Control These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.
Hinder These spells are very effective in hindering enemies, slowing them or binding them..
Domestic These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.
Support These spells is similar to other support magic, they heal, buff, and revive. Only, these spells are themed after plants, nature, or a green light.