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(Created page with "==Preface== __NOTOC__ <html><img src="http://terrarp.net/resources/mastery/pyromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html> Fire magic is effe...")
 
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<html><img src="http://terrarp.net/resources/mastery/pyromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
 
<html><img src="http://terrarp.net/resources/mastery/pyromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
  
Fire magic is effective at all ranges; however, it is low in accuracy and difficult to control. Fire magic also offers explosively quick movement spells. Traits: high energy consumption and high damage.  
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Pyromancy is all magical things related to fire magic. Since the dawn of time, fire has been the element that shapes civilization itself. Those who harness the power of fire and learn to control it will be able to shape civilization or burn it down.
  
<span class="b2a">Strengths:</span> High damage, optimal at all range
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Pyromancy is a highly destructive and uncontrollable magic that is devastating at all range. However, it has a very high energy demand and is inaccurate.
<br><span class="b2a">Weaknesses:</span> High energy consumption, water
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<span class="b2a">Counters</span> Illusion, plants, ice
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<span class="b2a">Weaknesses</span> Water, earth, stone
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==Spell Types==
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Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
  
==Weapon Types==
 
 
  <table width="100%" border="0" class="infobox progression">
 
  <table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="25%"><span style="color:#39d47e">Thrusting Dagger</span></td>
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       <td width="25%"><span style="color:#39d47e">Fire Projectiles</span></td>
       <td><span class="b2a">(One-handed)</span> Its lethality comes from its easy concealment and clean stabs. It is highly favored by assassins.</td>
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       <td>These spells are meant to strike target(s). They are often difficult to aim.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#9fd439">Rapier</span></td>
 
      <td><span class="b2a">(One or two-handed)</span> Its pinpoint accuracy and lightning speed is great for agile users. Cannot slash.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#73d439">Thrusting Sword</span></td>
 
      <td><span class="b2a">(One or two-handed)</span> Despite its ability to slash, its main purpose is for thrusting. Some are bigger and thicker than others or come with strange shapes to enhance its thrusts.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#33b98e">Spear</span></td>
 
      <td><span class="b2a">(Polearm: One or two-handed)</span> Its large reach keep the target a distance and can deal devastating thrusts.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d4aa39">Pronged Polearm</span></td>
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       <td width="25%"><span style="color:#39d47e">Explosion</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> (Bident, trident, multi-prongs) It is made for to demolish lightly armored or non-armored targets.</td>
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       <td>These spells are meant to explode in a radius.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d44039">Lance</span></td>
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       <td><span style="color:#73d439">Fire Field</span></td>
       <td><span class="b2a">(Polearm: One or two-handed)</span> It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.</td>
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       <td>These spells give the ground around the user fire effects.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d44039">Ultra Lance</span></td>
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       <td><span style="color:#9fd439">Burning</span></td>
       <td><span class="b2a">(Polearm: Two-handed)</span> It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.</td>
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       <td>Setting a target ablaze over time.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
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==Miscellaneous==
 
==Miscellaneous==
  
<span class="b3">Energy</span> Spellcasting consumes a great deal of energy (NPCs call it mana). Given that the energy to cast spell is the same as stamina, spellcasters should best avoid strenuous physical activity while they are using magic.  
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<span class="b3">Energy</span> - Spellcasting consumes a great deal of energy (NPCs call it mana). Given that the energy to cast spell is the same as stamina, spellcasters should best avoid strenuous physical activity while they are using magic.  
  
<span class="b3">Mind Down</span> A condition that triggers when a user's energy level hit zero, they will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time should carefully manage their energy.  
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<span class="b2a">Mind Down</span> - A condition that triggers when a user's energy level hit zero, they will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time should carefully manage their energy.  
  
<span class="b3">Magical Tools</span> These items helps user manage their energy more efficiently. It is only available if they took the [[Magic Foundation]] mastery.
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<span class="b2a">Magical Tools</span> - These items helps user manage their energy more efficiently. It is only available if they took the [[Magic Foundation]] mastery.

Revision as of 09:32, 15 December 2017

Preface

Pyromancy is all magical things related to fire magic. Since the dawn of time, fire has been the element that shapes civilization itself. Those who harness the power of fire and learn to control it will be able to shape civilization or burn it down.

Pyromancy is a highly destructive and uncontrollable magic that is devastating at all range. However, it has a very high energy demand and is inaccurate.

Counters Illusion, plants, ice Weaknesses Water, earth, stone

Spell Types

Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.

Fire Projectiles These spells are meant to strike target(s). They are often difficult to aim.
Explosion These spells are meant to explode in a radius.
Fire Field These spells give the ground around the user fire effects.
Burning Setting a target ablaze over time.

Progression

Beginner You have about 1 or 2 useful spells that you struggle to control.
Novice Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.
Trained You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.
Proficient You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.
Adept Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.
Expert You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.
Mastered You have mastered your craft and can now cast two different spells simultaneously without exploding.

Spellcasting Modes

Spellcasting requires an incantation specific to the spell be recited. Powerful spells take longer to channel and consume more energy. Injury or other distraction may interrupt spellcasting. There are two methods to cast spells in TS.

Assist Mode In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Tap on a spell and they will automatically begin to recite. Once a spell is completed, the game will also assist the user with aiming to reduce the chance of missing.
Free Mode In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not cast. Worst, the wrong spell may go off. Once the spell is completed, the user will have to aim using their own skills. This mode allows one to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly rather than having to open your UI and scroll through the spell list.

Miscellaneous

Energy - Spellcasting consumes a great deal of energy (NPCs call it mana). Given that the energy to cast spell is the same as stamina, spellcasters should best avoid strenuous physical activity while they are using magic.

Mind Down - A condition that triggers when a user's energy level hit zero, they will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time should carefully manage their energy.

Magical Tools - These items helps user manage their energy more efficiently. It is only available if they took the Magic Foundation mastery.