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==Spell Types==
 
==Spell Types==

Revision as of 02:45, 12 January 2018

Mastery

Aeromancy
Aeromancy allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge Class Magical, utility, mobility, disruption
Wind Shifting
Shifting Winds allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge Class Magical, damage

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Aeromancy has 2 modes: air and lightning.

Air Movement Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.
Air Alteration These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Lightning Alteration These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Disruption These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.