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− | ==Spell | + | ==Spell Variations== |
− | Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Aeromancy has 2 modes: air and lightning. | + | Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Aeromancy has 2 modes: air and lightning. [[Magic|◆ Magic]] |
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Revision as of 19:36, 12 January 2018
Mastery

Standard
Energy
Range


- Magic
- Utility
- Mobility
- Disruption

Awakened
Shifting Winds allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy
Range


- Magic
- Damage
Spell Variations
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Aeromancy has 2 modes: air and lightning. ◆ Magic
Air Movement | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
Air Alteration | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
Lightning Alteration | These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
Disruption | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |