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(Preface)
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==Preface==
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<html><div class="ma bcontainer" style="height: 450px">
__NOTOC__
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<div class="ma bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/arcanamancy.png" class="right" style="margin: 0 0 130px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/aeromancy.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Unlike elemental magic, arcanamancy derives its power from a destructive force known as arcane energy. Reckless use of this magic may result in injuries to both target and caster. Overuse may also lead to a form of magical poisoning in which the user’s body slowly breaks down until the excess energy is removed or the user perishes.
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<span style="color:#f1bb2b">Arcanamancy</span> derives its power from an especially volatile force known as arcane energy. Reckless use of this magic may have unexpected results capable of harming both user and opponent. Due to its destructive properties, the user must exert caution as overuse can lead to lethal levels of arcane poisoning.
  
Arcanamancy is a long ranged, high damage, offensive magic with a high energy consumption rate. While it is difficult to control the energy and damage output, this magic offers high accuracy in its attacks.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Magic</li>
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<li>Utility</li>
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<li>Mobility</li>
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<li>Disruption</li>
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</ul>
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</div>
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<div class="ma bbox" style="height: 450px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/aeromancy-w.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
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<div style="text-align:left">
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<span  style="color:#4bbac4">Arcana Construct</span> allows the user to mold arcane energy into tiles with a blue and translucent appearance. These tiles serve many purposes, and can be used to form everything from platforms to defensive barriers that can be placed, turned, and moved at will. Each tile will continuously drain the user’s energy until it is destroyed or de-materialized.
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</div>
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Magic</li>
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<li>Damage</li>
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</ul>
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</div>
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</div></html><br>
  
 
<span class="b2a">Strengths</span> - High accuracy, high damage
 
<span class="b2a">Strengths</span> - High accuracy, high damage

Revision as of 13:55, 13 January 2018

Standard
Arcanamancy derives its power from an especially volatile force known as arcane energy. Reckless use of this magic may have unexpected results capable of harming both user and opponent. Due to its destructive properties, the user must exert caution as overuse can lead to lethal levels of arcane poisoning.
Energy gauge Range gauge
  • Magic
  • Utility
  • Mobility
  • Disruption
Awakened
Arcana Construct allows the user to mold arcane energy into tiles with a blue and translucent appearance. These tiles serve many purposes, and can be used to form everything from platforms to defensive barriers that can be placed, turned, and moved at will. Each tile will continuously drain the user’s energy until it is destroyed or de-materialized.
Energy gauge Range gauge
  • Magic
  • Damage

Strengths - High accuracy, high damage
Weaknesses - High energy consumption, poor control

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy has 2 modes, air and lightning.

Channeling Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.
Delayed Cast These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Explosion These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Siege Spells These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.