From Terrasphere
Line 4: | Line 4: | ||
<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:#893dcb">Black Magic</span> allows the user to wield a dark energy that often manifests as a dark purple or shadowy | + | <span style="color:#893dcb">Black Magic</span> allows the user to wield a dark energy that often manifests as a dark purple or shadowy haze which causes damage to its target upon impact. It is a nefarious magic that corrupts nature and is used in rituals to curse, hex, or otherwise harm its targets. These rituals are often incredibly intricate and offer little to no use in close combat. |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> |
Revision as of 17:12, 13 January 2018

Standard
Energy
Range


- Magic
- Utility
- Mobility
- Disruption

Awakened
Necromancy gives the user the ability to reanimate corpses and place them under their control as mindless minions. These minions require constant sustenance from the user and can be difficult to maintain in larger numbers. The user can also imbue lesser undead creatures with energy to create hostile abominations with limited lifespans.
Energy
Range


- Magic
- Damage
Spell Types
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
Damage over time | These spells do not deal damage upfront, but over a period of time. |
Drain | These spells drain the target's various needs such as food, water, health, or energy. |
Conditions | Rot, fear, hex, curses, and disease are features of these spells. |
Ritual | These spells are best used out of combat because they take a long time to cast and require magical reagents. They are often strong curse or otherwise powerful, which as tainting a lake, or rotting a field. |