From Terrasphere
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<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
− | <td width="20%"><span style="color:#a1d74d"> | + | <td width="20%"><span style="color:#a1d74d">Dodge</span></td> |
− | <td> | + | <td>The user can perform attack avoidance maneuver in battle.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#f1bb2b">Heightened Reflex</span></td> |
− | <td> | + | <td>Heightened reflex grants its user faster reaction time and increased senses of danger in and out of combat.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#47b962">Agile Feet</span></td> |
− | <td> | + | <td>This feature allows the user to excel at movements that require a great deal of agility, such as walking on a tight rope, scaling high walls, parkour running, etc.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> |
Revision as of 08:50, 19 December 2017
Preface
Out of combat, this mastery gives its user the agility to perform gymnastic feats such as flipping, walking on a tight rope, scaling high wall, swinging from vine to vine, or other ways to conquer the environment. In combat, it allows the user avoid damage through dodging.
Acrobat offers increased reflex and agility, which provide great utility skills in and out of combat. Note that this mastery does not work well when the user wears more than 2 heavy armor pieces and wield large and bulky weapons.
Strengths: Agility, reflex, and avoiding attacks
Weaknesses: Penalizes heavy equipment, high stamina cost, difficult to master
Features
Dodge | The user can perform attack avoidance maneuver in battle. |
Heightened Reflex | Heightened reflex grants its user faster reaction time and increased senses of danger in and out of combat. |
Agile Feet | This feature allows the user to excel at movements that require a great deal of agility, such as walking on a tight rope, scaling high walls, parkour running, etc. |
Progression
Beginner | You can wave your weapon around; that ought to hit something in front of you. |
Novice | You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off. |
Trained | Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably. |
Proficient | You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence. |
Adept | You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos. |
Expert | You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient. |
Mastered | You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand. |