From Terrasphere
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</div> | </div> | ||
<ul class="mtag"> | <ul class="mtag"> | ||
− | <li> | + | <li>Condition</li> |
− | |||
− | |||
<li>Disruption</li> | <li>Disruption</li> | ||
</ul> | </ul> | ||
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<div class="bbox" style="height: 470px"><div class="bcenter"> | <div class="bbox" style="height: 470px"><div class="bcenter"> | ||
− | <img src="http://terrarp.net/resources/mastery/ | + | <img src="http://terrarp.net/resources/mastery/necromancy.png" style="width: 128px;"> |
<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> | ||
− | |||
− | <span style="color:# | + | <span style="color:#7860f0">Necromancy</span> gives the user the ability to reanimate corpses and place them under their control as mindless minions. These minions require constant sustenance from the user and can be difficult to maintain in larger numbers. The user can also imbue lesser undead creatures with energy to create hostile abominations with limited lifespans. |
− | + | ||
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge"> | <span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge"> | ||
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</div> | </div> | ||
<ul class="mtag"> | <ul class="mtag"> | ||
− | <li> | + | <li>Pet</li> |
− | <li> | + | <li>Utility</li> |
</ul> | </ul> | ||
</div> | </div> | ||
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</tr> | </tr> | ||
</table><br> | </table><br> | ||
+ | |||
+ | [[Category: Magic]] |
Revision as of 21:39, 13 January 2018

Standard
Energy
Range


- Condition
- Disruption

Awakened
Energy
Range


- Pet
- Utility
Spell Types
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
Damage over time | These spells do not deal damage upfront, but over a period of time. |
Drain | These spells drain the target's various needs such as food, water, health, or energy. |
Conditions | Rot, fear, hex, curses, and disease are features of these spells. |
Ritual | These spells are best used out of combat because they take a long time to cast and require magical reagents. They are often strong curse or otherwise powerful, which as tainting a lake, or rotting a field. |