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(Preface)
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/martialarts.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/martialarts.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Body Combat forsakes conventional weapons and instead focus on using the body itself as a weapon. This mastery focuses on closing the gap between the user and the opponent and dealing large damage in touch-range.
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<span style="color:#f1bb2b">Martial Arts</span> allows the user to use hand-to-hand combat. This type of combat focuses almost entirely on delivering powerful kicks and jabs in quick succession in order to defeat the opponent. The user’s reflexes are enhanced, enabling them to react quickly both in and out of combat.
  
Body Combat specializes in mobility, powerful kicks and punches, and other martial arts' techniques.  
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Magic</li>
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<li>Utility</li>
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<li>Mobility</li>
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<li>Disruption</li>
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</ul>
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</div>
  
<span class="b2a">Strengths:</span> Mobility, attacking humanoid, disruptive attacks
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses:</span> Extremely limited range, attacking heavily armored targets, or those with solid coating (scale, stone, etc)
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<img src="http://terrarp.net/resources/mastery/martialarts.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
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<div style="text-align:left">
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<span  style="color:#4bbac4">Inner Spirit</span> gives the user the ability to empower their attacks by channeling the magical energy within themselves. This ability allows the user to attack from a short distance, using kicks and punches imbued with energy to reach the opponent without necessarily making physical contact. Use of this energy can only be accomplished through inner tranquility.
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</div>
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Magic</li>
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<li>Damage</li>
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</ul>
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</div>
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</div></html><br>
  
 
==Weapon Types==
 
==Weapon Types==

Revision as of 22:43, 13 January 2018

Standard
Martial Arts allows the user to use hand-to-hand combat. This type of combat focuses almost entirely on delivering powerful kicks and jabs in quick succession in order to defeat the opponent. The user’s reflexes are enhanced, enabling them to react quickly both in and out of combat.
Energy gauge Range gauge
  • Magic
  • Utility
  • Mobility
  • Disruption
Awakened
Inner Spirit gives the user the ability to empower their attacks by channeling the magical energy within themselves. This ability allows the user to attack from a short distance, using kicks and punches imbued with energy to reach the opponent without necessarily making physical contact. Use of this energy can only be accomplished through inner tranquility.
Energy gauge Range gauge
  • Magic
  • Damage

Weapon Types

Bare Fists (Pair: Two-handed) These aren't really weapons at all, but are often a supportive bandage on the user's bare hands or underneath their gloves.
Fist Weapons (Pair: Two-handed) Including claws, katar, and more, these weapons provide more way to damage the target on top of the body-based movesets.
Gauntlets (Pair: Two-handed) These metal gloves provide minor protection, but more importantly, it is used for the damage. When equipping a gauntlet, the hand armor visually disappears.
Great Gauntlets (Pair: Two-handed; can only be used at expert) With its massive size and weight, the user will be able to deal much more damage, but at the cost of speed and general mobility.