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(Spellcasting Modes)
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/pyromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/aeromancy.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Pyromancy is all magical things related to fire magic. Since the dawn of time, fire has been the element that shapes civilization itself. Those who harness the power of fire and learn to control it will be able to shape civilization or burn it down.
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<span style="color:#f1bb2b">Aeromancy</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
  
Pyromancy is a highly destructive and uncontrollable magic that is devastating at all range. However, it has a very high energy demand and is inaccurate.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Magic</li>
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<li>Utility</li>
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<li>Mobility</li>
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<li>Disruption</li>
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</ul>
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</div>
  
<span class="b2a">Counters</span> Illusion, plants, ice
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses</span> Water, earth, stone
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<img src="http://terrarp.net/resources/mastery/firepossession.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Spell Types==
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<span style="color:#4bbac4">Fire Possession</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
  
Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Magic</li>
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<li>Damage</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Set==
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Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
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</table><br>
 
</table><br>
  
==Progression==
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[[Category: Mastery]][[Category: Magic]]
 
 
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="20%"><span style="color:#9a9a9a">Beginner</span></td>
 
      <td>You have about 1 or 2 useful spells that you struggle to control.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">Novice</span></td>
 
      <td>Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#2c82d2">Trained</span></td>
 
      <td>You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#43b8b2">Proficient</span></td>
 
      <td>You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#82c04b">Adept</span></td>
 
      <td>Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#d0bf2d">Expert</span></td>
 
      <td>You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#cd2b3e">Mastered</span></td>
 
      <td>You have mastered your craft and can now cast two different spells simultaneously without exploding.</td>
 
    </tr>
 
</table><br>
 
 
 
==Spellcasting Modes==
 
 
 
Spellcasting requires an incantation specific to the spell be recited. Powerful spells take longer to channel and consume more energy. Injury or other distraction may interrupt spellcasting. There are two methods to cast spells in TS.
 
 
 
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="20%"><span style="color:#3ea3b2">Assist Mode</span></td>
 
      <td>In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Tap on a spell and they will automatically begin to recite. Once a spell is completed, the game will also assist the user with aiming to reduce the chance of missing.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#3e5ab2">Free Mode</span></td>
 
      <td>In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not cast. Worst, the wrong spell may go off. Once the spell is completed, the user will have to aim using their own skills. This mode allows one to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly rather than having to open your UI and scroll through the spell list.</td>
 
    </tr>
 
</table><br>
 
 
 
==Miscellaneous==
 
 
 
<span class="b2a">Energy</span> - Spellcasting consumes a great deal of energy (NPCs call it mana). Given that the energy to cast spell is the same as stamina, spellcasters should best avoid strenuous physical activity while they are using magic.
 
 
 
<span class="b2a">Mind Down</span> - A condition that triggers when a user's energy level hit zero, they will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time should carefully manage their energy.
 
 
 
<span class="b2a">Magical Tools</span> - These items helps user manage their energy more efficiently. It is only available if they took the [[Magic Foundation]] mastery.
 

Revision as of 22:53, 13 January 2018

Standard
Aeromancy allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Magic
  • Utility
  • Mobility
  • Disruption
Awakened
Fire Possession allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Magic
  • Damage

Skill Set

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Fire Projectiles These spells are meant to strike target(s). They are often difficult to aim.
Explosion These spells are meant to explode in a radius.
Fire Field These spells give the ground around the user fire effects.
Burning Setting a target ablaze over time.