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<div class="bname">Standard</div></div>
 
<div class="bname">Standard</div></div>
  
<span style="color:#ce6632">Range</span> weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.<br /><br />
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<span style="color:#77b933">Range</span> weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.<br /><br />
  
 
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span style="color:#6edb9a">Conjured Seeker</span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
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<span style="color:#e54581">Conjured Seeker</span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
  
 
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Revision as of 23:22, 13 January 2018

Standard
Range weapons are versatile tools ranging from small to massive in size and thickness. Using a combination of the weapon’s razor edge and the momentum of its swings to cut through its opponents, these weapons do especially well in close combat and against armored target.

Energy gauge Range gauge
  • Damage
Awakened
Conjured Seeker gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user.
Energy gauge Range gauge
  • Magic
  • Damage

Skill Set

Short Bow (Two-handed) Best at close to medium range, it is not like other bows. Its damage is low, but its speed more than makes up for it.
Long Bow (Two-handed) It is best at long range, it requires a lot of strength for a power draw to deal a lot of damage. It is useless up-close, however.
Hand Crossbow (One-handed) These light crossbows can be deadly in the right hand; however, its damage is on the low side in exchange for its mobility.
Crossbow (Hybrid: Two-handed) One only needs accuracy and skillful reloading for these weapons as the drawing strength is already embedded in the weapon. It deals more damage than bow, but takes far longer to reload.
Throwing Weapons (One to two-handed) Includes javelin, throwing axe, throwing hammer, and throwing knives. These weapons are deadly in the medium range. If the user had got the corresponding melee mastery, they can use it in close range as well.
Projectiles (One to two-handed) The most difficult of all ranged weapons, projectiles include things such as sling and rock or iron ammunition, shuriken, and blow darts. It does little damage, but is fast and easily concealed.
Harpoon (Two-handed) It uses archaic mechanism to launch a massive projectile at the target. It is not particularly good against humanoids, but more for big games and large monsters.