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(Created page with "<html><div class="bcontainer" style="height: 450px"> <div class="bbox lbox" style="height: 450px"><div class="bcenter"> <img src="http://terrarp.net/resources/mastery/illusion...")
 
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<div class="bname">Standard</div></div>
 
<div class="bname">Standard</div></div>
  
<span style="color:#e73b89">Illusion Magic</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
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<span style="color:#e73b89">Illusion Magic</span> gives the user the ability to deceive or distract the opponent by temporarily altering their perception through illusions. These illusions can alter the user’s appearance or create copies capable of doing low damage by attacking the mind of the opponent. The user can also create illusionary fields by expending copious amounts of energy.
  
 
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
 
<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<ul class="mtag">
 
<ul class="mtag">
 
<li>Defense</li>
 
<li>Defense</li>
 
<li>Disruption</li>
 
<li>Disruption</li>
<li>Creative</li>
 
 
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<div class="bname">Awakened</div></div>
 
<div class="bname">Awakened</div></div>
  
<span style="color:#e19826">Chronomancy</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
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<span style="color:#e19826">Chronomancy</span> allows the user to alter fleeting moments in time and reverse the actions of anyone within their immediate vicinity. This ability also enables the user to temporarily pause or slow down time for anyone within proximity of the user, allowing them to escape to safety. Excessive use can cause the user to become permanently desynchronized from reality.
  
 
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==Skill Set==
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==Skill Examples==
  
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
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<table width="100%" border="0" class="infobox progression">
 +
    <tr>
 +
      <td width="20%"><span style="color:#e73b89">Illusion</span></td>
 +
      <td>These spells create illusions that can trick any or a combination of the opponent's five senses. In combat, illusions can be used to avoid attacks, unless the opponent is unusually resilient to them. Illusion can also help in social situation.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#e73b89">Phantasm</span></td>
 +
      <td>These spells target the opponent's psyche, inflicting illusory pain on them.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#e73b89">Disruption</span></td>
 +
      <td>These spells excel at disrupting the opponent's concentration through the use of illusion.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#e19826">Rewind</span></td>
 +
      <td><span class="b2a">(Awakened)</span> These spells allow the user to turn back time by a few seconds, which can do things such as reversing a broken vase. Rewind only work on things that aren't too big like buildings. It cannot be used to duplicate item either.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#e19826">Support<br>(Time Alteration)</span></td>
 +
      <td><span class="b2a">(Awakened)</span> These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> through altering time. A few examples include speeding up the taget's action, essentially buffing their damage. Or turning back time for someone, which equates to a heal. Chronomancy cannot use support multiple allies at the same time.</td>
 +
    </tr>
 +
</table><br>
 +
 
 +
==Weapons==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#408cc2">Illusion</span></td>
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       <td width="20%"><span style="color:#239d85">Rod</span></td>
       <td>Sharp and deadly physical projectiles with average accuracy.</td>
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       <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#239d85">Focus</span></td>
 +
      <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#239d85">Spell Ring</span></td>
 +
      <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
 +
    </tr>
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    <tr>
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      <td><span style="color:#239d85">Rune Stone</span></td>
 +
      <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
 +
    </tr>
 +
    <tr>
 +
      <td><span style="color:#239d85">Charms</span></td>
 +
      <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4fc1d9">Defense</span></td>
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       <td><span style="color:#239d85">Grimoire</span></td>
       <td>These spells allow the user to shape water how they want and turn it to ice.</td>
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       <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4f5cd9">Mind Wrack</span></td>
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       <td><span style="color:#239d85">Staff</span></td>
       <td>These spells are meant to disrupt the target(s), either making them lose their footing with ice or blasting them away with a torrent of water.</td>
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       <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#39a6d4">Disruption</span></td>
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       <td><span style="color:#239d85">Tarot Cards</span></td>
       <td>These spells are meant to freeze the target(s), it is more effective if the target(s) was wet.</td>
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       <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Magic]]
 
[[Category: Mastery]][[Category: Magic]]

Latest revision as of 09:39, 24 April 2018

Standard
Illusion Magic gives the user the ability to deceive or distract the opponent by temporarily altering their perception through illusions. These illusions can alter the user’s appearance or create copies capable of doing low damage by attacking the mind of the opponent. The user can also create illusionary fields by expending copious amounts of energy.
Energy gauge Range gauge
  • Defense
  • Disruption
Awakened
Chronomancy allows the user to alter fleeting moments in time and reverse the actions of anyone within their immediate vicinity. This ability also enables the user to temporarily pause or slow down time for anyone within proximity of the user, allowing them to escape to safety. Excessive use can cause the user to become permanently desynchronized from reality.
Energy gauge Range gauge
  • Support
  • Creative

Skill Examples

Illusion These spells create illusions that can trick any or a combination of the opponent's five senses. In combat, illusions can be used to avoid attacks, unless the opponent is unusually resilient to them. Illusion can also help in social situation.
Phantasm These spells target the opponent's psyche, inflicting illusory pain on them.
Disruption These spells excel at disrupting the opponent's concentration through the use of illusion.
Rewind (Awakened) These spells allow the user to turn back time by a few seconds, which can do things such as reversing a broken vase. Rewind only work on things that aren't too big like buildings. It cannot be used to duplicate item either.
Support
(Time Alteration)
(Awakened) These spells give the user access to all support spells including heal buff dispel revive through altering time. A few examples include speeding up the taget's action, essentially buffing their damage. Or turning back time for someone, which equates to a heal. Chronomancy cannot use support multiple allies at the same time.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.