From Terrasphere
Jump to: navigation, search
(Created page with "==Preface== __NOTOC__<html><img src="http://i.imgur.com/mhWKPKH.png" class="right" style="margin: 0 0 0 10px"></html> Equipment consists of 3 types: armor, weapons, and magic...")
 
(Enchantment)
 
(48 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
__NOTOC__<html><img src="http://i.imgur.com/mhWKPKH.png" class="right" style="margin: 0 0 0 10px"></html>
 
__NOTOC__<html><img src="http://i.imgur.com/mhWKPKH.png" class="right" style="margin: 0 0 0 10px"></html>
  
Equipment consists of 3 types: armor, weapons, and magical tools. Although you can only equip up to 5 pieces of armor, and up to 2 weapons at once, you can have as many equipment as you like in your inventory.
+
To equip armor of a specific rarity tier, you need to increase your "Armor" mastery. For weapons, you must increase the weapon or magic that let you equip them. If you are equipping an item that you don't have enough mastery to use, you simply do not gain their stats, the game won't stop you from equipping these items.
  
<span class="b4">You cannot trade weapon, magical tools, or armor for gold or give them to other players for free.</span>
+
Although you have a limited number of equipment slots, you can have as many equipment as you want in your inventory. When you acquire an item, mods will remove the item it outranks to keep your inventory tidy.
  
Item's Rarity and mastery requirement indicates their quality. Rarer items requires higher level of mastery to equip them.
+
<span class="b4">You cannot trade or exchange equipment with other players.</span>
  
==Equipment Slots==
+
==Rarity==
 +
 
 +
http://terrarp.net/resources/rarity.png
 +
 
 +
<ul class="vspace tealdiamond">
 +
<li>For Armor and Accessory, look at Armor, a core [[Mastery]], to determine what you can equip.</li>
 +
<li>For weapons, use the relevant mastery to determine if you can use them.</li>
 +
<li>When you start the game, your character do not have any equipment.</li>
 +
</ul><br>
 +
 
 +
==Slots==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
 
       <td><span style="color:#b93c28">Arms</span><br>2 slots</td>
 
       <td><span style="color:#b93c28">Arms</span><br>2 slots</td>
       <td><html><img src="http://terrarp.net/resources/wiki/weapon.png" alt="g" class="gicon"></html> You have 2 slots, one for a main-hand weapon or magical tool and the other for an off-hand item. If you are wielding a 2-handed weapon or magical tool, you cannot equip an off-hand item. 2-handed items are stronger in item stats (RP) which makes them more expensive.
+
       <td><html><img src="http://terrarp.net/resources/wiki/weapon.png" alt="g" class="gicon"></html> You can wield two weapons, one weapon or a magical instrument, one 2-handed weapon, or two 2-handed weapons if you have [[Heroic Might]].</td>
</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#4a90e2">Armor</span><br>5 slots</td>
 
       <td><span style="color:#4a90e2">Armor</span><br>5 slots</td>
       <td><html><img src="http://terrarp.net/resources/wiki/armor.png" alt="g" class="gicon" style="margin-bottom: 45px"></html> All players have up to 5 armor slots: head, chest, arms, legs, feet. Heavy Armor has low mobility, but increases defense. Medium Armor has low defense, but high mobility. Light Armor little defense, but magic boost and energy regen. Anyone can equip any armor they want.
+
       <td><html><img src="http://terrarp.net/resources/wiki/armor.png" alt="g" class="gicon"></html> Slots: Head, chest, hands, legs, feet. Heavy Armor has low mobility, but high defense. Medium Armor has low defense, but high mobility. Light Armor little defense, but magic boost and energy regeneration.</td>
</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#882fd4">Accessory</span><br>3 slots</td>
+
       <td><span style="color:#eeb92b">Accessory</span><br>1 slot</td>
       <td><html><img src="http://terrarp.net/resources/wiki/accessory.png" alt="g" class="gicon"></html> All characters have up to 3 accessory slots where they can equip cloak, ring, and an amulet. In order to use these items, you look at the tier of your highest mastery.</td>
+
       <td><html><img src="http://terrarp.net/resources/wiki/accessory.png" alt="g" class="gicon"></html> Slot: Cloak, ring, and amulet. Use the Armor mastery to determine if you can equip an accessory of a particular tier.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
<span class="b3">Important:</span> Unlike other games, Terrasphere require you to have a weapon mastery, body combat, or magical tool, to equip them. Without them, your character can hold weapons, but cannot benefit from any stat or ability.
+
==Acquisition==
  
==Rarity==
 
 
Item rarity follows the graphic below. <br><br>
 
http://terrarp.net/resources/rarity.png
 
 
<ul class="vspace tealdiamond">
 
<li>For weapon, your weapon or magical tool mastery must align with the rarity like in the diagram.</li>
 
<li>For Armor and Accessory, simply use your highest mastery to determine if you can wear a certain rarity or not.</li>
 
<li>Trash items are simply items that all characters start with or find in the first couple days of playing. OOC-wise, they do not go into your inventory; they are simply RP pretend items.</li>
 
<li>Items that are Wondrous or beyond will only be obtainable when a character is reasonably established in the world and had had significant accomplishments.</li>
 
</ul><br>
 
 
==Obtaining Equipment==
 
 
You can get equipment through 3 ways:
 
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
 
       <td width="20%"><span style="color:#2e84bb">NPC Shops</span></td>
 
       <td width="20%"><span style="color:#2e84bb">NPC Shops</span></td>
       <td> Outside of event reward, all players should be buying their equipment from NPC shops in the <html><a href="http://terrarp.net/forums/marketplace.30/">marketplace.</a></html></td>
+
       <td> Outside of event reward, all players should be buying their equipment from NPC shops in the <html><a href="http://terrarp.net/forums/marketplace.30/">marketplace.</a></html> You cannot alter the flavor of these item, you can only use the item name listed within your mastery page.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
Line 59: Line 52:
 
</table><br>
 
</table><br>
  
==Trading==
+
==Enchantment==
  
You can exchange ANY items with other players, provided the 2 items being traded are of the same rarity. E.g. An Exquisite Ring can be traded for Exquisite Gloves. Read the template in this <html><a href="http://terrarp.net/forums/marketplace.30/">forum</a></html> to get started.  
+
Enchantment let you unlock special powers that you can use throughout your adventures, namely threads involving DM's. You can have as many enchantment as you want in your inventory, but you can only use ONE per thread. Enchantments are not tied to any item, think of them as an extra power.  
  
<span class="b4">You cannot trade weapon, magical tools, or armor for gold or give them to other players for free.</span>
+
Enchantments have 3 levels. You can increase their level by obtaining or purchasing enchantment stones.
  
Each trade will require BOTH party to pay a service fee
+
<ul class="tealdiamond">
<br><span class="poor">Poor:</span> Cannot be traded | <span class="common">Fine:</span> <span class="gpcolor">30g</span> | <span class="uncommon">Exquisite:</span> <span class="gpcolor">90g</span> | <span class="rare">Wondrous:</span> <span class="gpcolor">270g</span>
+
<li><span style="color:#82c04b">Great (1/3)</span> This is the enchantment's base level. It doesn't do anything at this point. ALL enchantment start at this level.</li>
 +
<li><span style="color:#ebd522">Rare (2/3)</span> Your enchantment now gives you the visual.</li>
 +
<li><span style="color:#cd3b4d">Ascended (3/3)</span> Your enchantment is now fully unlocked. You have access to both the visual and the function.</li>
  
<!--<table width="50%" border="0" class="infobox progression">
+
To obtain an enchantment or enchantment stones, please check the <html><a href="http://terrarp.net/threads/rare-equipment.4104/">rare shop</a></html> every Sunday. You may also be able to obtain these from special vendors, such as the World Boss shop.
    <tr>
 
      <td width="20%><span class="common">Uncommon</span></td>
 
      <td width="20%><span class="gpcolor">30g</span></td>
 
    </tr>
 
    <tr>
 
      <td><span class="uncommon">Exquisite</span></td>
 
      <td><span class="gpcolor">90g</span></td>
 
    </tr>
 
    <tr>
 
      <td><span class="rare">Rare</span></td>
 
      <td><span class="gpcolor">270g</span></td>
 
    </tr>
 
</table><br>-->
 
  
[[Category:Meta]]
+
[[Category:Feature]]

Latest revision as of 03:43, 18 April 2018

Preface

To equip armor of a specific rarity tier, you need to increase your "Armor" mastery. For weapons, you must increase the weapon or magic that let you equip them. If you are equipping an item that you don't have enough mastery to use, you simply do not gain their stats, the game won't stop you from equipping these items.

Although you have a limited number of equipment slots, you can have as many equipment as you want in your inventory. When you acquire an item, mods will remove the item it outranks to keep your inventory tidy.

You cannot trade or exchange equipment with other players.

Rarity

rarity.png

  • For Armor and Accessory, look at Armor, a core Mastery, to determine what you can equip.
  • For weapons, use the relevant mastery to determine if you can use them.
  • When you start the game, your character do not have any equipment.

Slots

Arms
2 slots
g You can wield two weapons, one weapon or a magical instrument, one 2-handed weapon, or two 2-handed weapons if you have Heroic Might.
Armor
5 slots
g Slots: Head, chest, hands, legs, feet. Heavy Armor has low mobility, but high defense. Medium Armor has low defense, but high mobility. Light Armor little defense, but magic boost and energy regeneration.
Accessory
1 slot
g Slot: Cloak, ring, and amulet. Use the Armor mastery to determine if you can equip an accessory of a particular tier.

Acquisition

NPC Shops Outside of event reward, all players should be buying their equipment from NPC shops in the marketplace. You cannot alter the flavor of these item, you can only use the item name listed within your mastery page.
Special Vendors You will also be able to purchase unique equipment via special vendors that appear after a story event, raid, world boss, or dungeon.
Loot You can sign up to do Challenge or Treasure Chests to obtain loot. These are often very difficult and will put your character's life at stake.

Enchantment

Enchantment let you unlock special powers that you can use throughout your adventures, namely threads involving DM's. You can have as many enchantment as you want in your inventory, but you can only use ONE per thread. Enchantments are not tied to any item, think of them as an extra power.

Enchantments have 3 levels. You can increase their level by obtaining or purchasing enchantment stones.

  • Great (1/3) This is the enchantment's base level. It doesn't do anything at this point. ALL enchantment start at this level.
  • Rare (2/3) Your enchantment now gives you the visual.
  • Ascended (3/3) Your enchantment is now fully unlocked. You have access to both the visual and the function.
  • To obtain an enchantment or enchantment stones, please check the rare shop every Sunday. You may also be able to obtain these from special vendors, such as the World Boss shop.