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(Players)
(Pain & Injuries)
 
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__NOTOC__
 
__NOTOC__
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<html><div class="caution tip">This page contains various information and mechanics only applicable in-character. Please do not confuse these with meta information found on other pages.</div></html>
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==Setting==
 
==Setting==
 
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__NOTOC__<html><img src="http://terrarp.net/resources/wiki/tg1.png" class="right" style="margin: 0 0 0 20px"></html>
 
Terrasphere is a medieval fantasy game set approximately 4000 years after the collapse of modern civilization. Nature has reclaimed and reshaped the land, and from the ruins of the old earth, human and other races have repopulated the new world.
 
Terrasphere is a medieval fantasy game set approximately 4000 years after the collapse of modern civilization. Nature has reclaimed and reshaped the land, and from the ruins of the old earth, human and other races have repopulated the new world.
  
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<ul class="tealdiamond">
 
<ul class="tealdiamond">
<li>Character progression involves increasing and unlocking [[mastery]].</li>
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<li>Character progression involves leveling [[mastery]].</li>
<li>In-game deaths will not result in death in real life.</li>
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<li>Character interactions may have consequences in-game.</li>
<li>Player interactions may have a variety consequences in-game.</li>
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<li>Time flows the same in and out of the game.</li>
<li>Time flow is the same in-game and out of game.</li>
 
 
<li>It is possible to gain great political power in-game.</li>
 
<li>It is possible to gain great political power in-game.</li>
 
</ul><br>
 
</ul><br>
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<ul class="tealdiamond">
 
<ul class="tealdiamond">
<li>New players spawn in Brisshals.</li>  
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<li>New characters spawn in Brisshals.</li>  
<li>Player characters can only have one in-game character at a time. </li>
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<li>Players can only have one in-game character at a time. </li>
<li>It is not possible to access someone else's account or character. The game reads the player's brainwave as a form of verification.</li>
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<li>Player accounts cannot be accessed by others.</li>
<li>Players may create new characters by retiring (killing) their current character.</li>  
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<li>Players may create a new character by deleting their old character.</li>  
 
</ul><br>
 
</ul><br>
  
 
==Character Creation==
 
==Character Creation==
<html><img src="/resources/wiki/sliders.png" class="fimg" style="width:220px;height:230px"></html>
 
When you first enter the game, you will appear in an empty, gray room. In front of you is a randomly generated avatar sitting on a chair in nothing but plain, black underwear. With the tools available to you, you can sculpt this avatar with your hands. If you are struggling, try using one of the many presets under each category.
 
 
<ul class="vspace tealdiamond">
 
<li>You have complete control over how your character looks, which includes: sex, age, skin, hair, face, height, body shape, and voice.</li>
 
<li>You can copy how you look in real life and edit it.</li>
 
<li>You can also randomly generate your avatar until you find something you like.</li>
 
</ul><br>
 
  
==Source Code==
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When you first enter the game, you will appear in an empty, gray room. In front of you is a copy of yourself sitting on a chair in nothing but plain, black underwear. With the tools available to you, you can sculpt this character with your hands. If you find yourself struggling to get the look you want, there are various presets available at your disposal.
  
<html><img src="/resources/wiki/dna.png" class="fimg" style="width:220px;margin-bottom:70px"></html>
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<ul class="tealdiamond">
 
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<li>You have complete control over how your character look and sound within the limits of each individual race, including sex, age, skin, hair, face, height, and body shape.</li>
All characters have a genetics code called the Source Code that will allow them to have in-game children with both NPCs and other players (players may marry and start a family with NPCs). These children will share the appearance of both parents and be AI-controlled.
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<li>You can also randomly generate a new character until you settle on something you like.</li>
 
 
<ul class="vspace tealdiamond">
 
<li>Conception is turned off by default. When enabled, it is by chance.</li>  
 
<li>Pregnancy is 100% realistic, but the simulated pain option can help childbirth!</li>
 
<li>Female characters have the option to experience pregnancy or skip it and conjure a child out of thin air when enough time has passed. NPCs do not get this option.</li>
 
 
</ul><br>
 
</ul><br>
  
 
==Artificial Intelligence==
 
==Artificial Intelligence==
  
According to rumors, Terrasphere’s Artificial Intelligence is based on Google’s Neural Network technology, which has been in development for over 30 years. This bottom-up design means that the AI is self-learning and simulates a human’s brain and emotions. Considering that every NPC is unique and human-like, it is difficult to discern an AI from a player.  
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According to the rumors, Terrasphere's artificial intelligence is based on an advanced neural network technology. This AI technology is supposedly self-learning and simulates human emotions and brain functions. Because of these human qualities, it is difficult to distinguish an NPC from a player character, and even interactions with beasts and monsters will appear realistic.
  
As such, interactions with every AI in the game, which ranges from intelligent races to beasts to monsters, are realistic. Although combat and domestic abilities are features of the game, communication or negotiation with NPCs is entirely dependent on the player’s social skills.
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<ul class="tealdiamond">
 
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<li>When an NPC dies, it does not respawn. NPCs reproduce to sustain their population.</li>
<ul class="vspace tealdiamond">
 
<li>When an NPC dies, they do not respawn. They reproduce to sustain their population.</li>
 
 
<li>Beasts and monsters also breed to sustain their population.</li>
 
<li>Beasts and monsters also breed to sustain their population.</li>
 
<li>NPCs cannot access the game interface.</li>
 
<li>NPCs cannot access the game interface.</li>
<li>NPCs are programmed to not be able to perceive the world beyond the game. Telling them about real-life will only result in scorn or confusion. NPCs can discern that players are 'different,' however.</li>
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<li>NPCs are programmed to not be able to perceive the world beyond the game.</li>
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<li>Telling NPCs about the world outside of the game will result in confusion. </li>
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<li>NPCs are able to tell that player characters are <em>different</em>.</li>
 
</ul><br>
 
</ul><br>
  
==Instances==
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==Pain & Injuries==
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Pain and injuries can cause severe mental trauma. For example, should a player’s character lose any of their limbs, the pain would be excruciating, and cannot be mended until they die and are revived. But
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players have the option of experiencing pain in more than one way. This setting can only be changed out of combat.
  
The game features some instances in the form of dungeons and raids. This means that anything that happens within these instances is scripted and cannot affect the outside world. NPCs are taught to avoid instances because if they somehow entered an instance, they are doomed to repeat the instance's event loop forever. Not all dungeons and raids are instanced, however, some are in the open world and can only be experienced once.
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<table width="100%" border="0" class="infobox progression">
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    <tr>
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      <td width="20%"><span style="color:#e27f37">Simulated</span></td>
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      <td>This option allows the player to feel a dull aching sensation in place of actual pain, while simulating a physical response to trauma by causing the character to become sluggish or unable to move.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#e27f37">Realistic</span></td>
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      <td>This option allows the player to feel the full impact of any trauma sustained while connected to the game. If the player has a high pain tolerance, they may be able to reduce their overall physical response to trauma. Health recovery reduces the pain felt over time.</td>
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    </tr>
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</table><br>
  
==Death==
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==Character Death==
 
http://terrarp.net/resources/wiki/dead.png
 
http://terrarp.net/resources/wiki/dead.png
  
When your character dies, you will have 3 options:
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When your character dies, you have two (2) options:
 
<ul class="tealdiamond">
 
<ul class="tealdiamond">
<li>Retire and start a new character</li>  
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<li>Delete and create a new character.</li>  
<li>Reincarnate and keep everything the same.</li>
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<li>Resurrect and keep everything the same.</li>  
<li>Reincarnate and change your appearance (OOC: new faceclaim).</li>  
 
 
</ul><br>
 
</ul><br>
  
When you reincarnates, no changes will happen to your dead character (i.e. you keep everything you've earned). However, if you changed the FC of your character (i.e. modifying their in-game appearance), both NPCs and NPC factions will not recognize this character anymore. You must clear your reputation tracker after this.
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Whenever a character dies, he or she will receive a death affliction, which is a quirk that changes your character's behavior involuntarily and will remain until 1000 gold is paid to remove it. The death affliction is decided upon by a member of the staff or a DM and is related to the circumstances of the death.
 
 
Whenever a character dies, he or she will receive a death penalty, which will remains until your character pay 1000g to a temple to get rid of it. This is called Death Afflictions, which are quirks that change your character's behaviors involuntarily. The quirk itself will be rolled for by staff.
 
  
<span class="b1">Example:</span> Your character died in a dungeon. After you choose to keep your appearance the same and reincarnate, you now have Arachnophobia, causing you to involuntarily freak out whenever you encounter spiders whether or not you are afraid of them in real life.
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<span class="b4">Example</span> Your character has died from a spider bite. Once you resurrect your character, you now have arachnophobia, causing you to involuntarily freak out whenever you encounter spiders even if you are not afraid of spiders in real life.
 
<br><br>
 
<br><br>
Some examples of Death Afflictions include: easily-stressed, kleptomania, abusive, trigger happy, etc...
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Other examples of death afflictions include kleptomania, acrophobia, etc.
 
 
 
 
Now, check out the [[Player Handbook]] for gameplay mechanics.
 
  
[[Category: Meta]]
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[[Category: Important]]

Latest revision as of 06:29, 7 March 2018

This page contains various information and mechanics only applicable in-character. Please do not confuse these with meta information found on other pages.

Setting

Terrasphere is a medieval fantasy game set approximately 4000 years after the collapse of modern civilization. Nature has reclaimed and reshaped the land, and from the ruins of the old earth, human and other races have repopulated the new world.

The hallmarks of the modern civilization no longer exist, replaced by ancient ruins and traces of civilizations that came and went after the Great Collapse. Magic and fantastical beasts run freely in this new world, overshadowing long forgotten technological advances made eons ago.

Overview

  • Character progression involves leveling mastery.
  • Character interactions may have consequences in-game.
  • Time flows the same in and out of the game.
  • It is possible to gain great political power in-game.

Players

  • New characters spawn in Brisshals.
  • Players can only have one in-game character at a time.
  • Player accounts cannot be accessed by others.
  • Players may create a new character by deleting their old character.

Character Creation

When you first enter the game, you will appear in an empty, gray room. In front of you is a copy of yourself sitting on a chair in nothing but plain, black underwear. With the tools available to you, you can sculpt this character with your hands. If you find yourself struggling to get the look you want, there are various presets available at your disposal.

  • You have complete control over how your character look and sound within the limits of each individual race, including sex, age, skin, hair, face, height, and body shape.
  • You can also randomly generate a new character until you settle on something you like.

Artificial Intelligence

According to the rumors, Terrasphere's artificial intelligence is based on an advanced neural network technology. This AI technology is supposedly self-learning and simulates human emotions and brain functions. Because of these human qualities, it is difficult to distinguish an NPC from a player character, and even interactions with beasts and monsters will appear realistic.

  • When an NPC dies, it does not respawn. NPCs reproduce to sustain their population.
  • Beasts and monsters also breed to sustain their population.
  • NPCs cannot access the game interface.
  • NPCs are programmed to not be able to perceive the world beyond the game.
  • Telling NPCs about the world outside of the game will result in confusion.
  • NPCs are able to tell that player characters are different.

Pain & Injuries

Pain and injuries can cause severe mental trauma. For example, should a player’s character lose any of their limbs, the pain would be excruciating, and cannot be mended until they die and are revived. But players have the option of experiencing pain in more than one way. This setting can only be changed out of combat.

Simulated This option allows the player to feel a dull aching sensation in place of actual pain, while simulating a physical response to trauma by causing the character to become sluggish or unable to move.
Realistic This option allows the player to feel the full impact of any trauma sustained while connected to the game. If the player has a high pain tolerance, they may be able to reduce their overall physical response to trauma. Health recovery reduces the pain felt over time.

Character Death

dead.png

When your character dies, you have two (2) options:

  • Delete and create a new character.
  • Resurrect and keep everything the same.

Whenever a character dies, he or she will receive a death affliction, which is a quirk that changes your character's behavior involuntarily and will remain until 1000 gold is paid to remove it. The death affliction is decided upon by a member of the staff or a DM and is related to the circumstances of the death.

Example Your character has died from a spider bite. Once you resurrect your character, you now have arachnophobia, causing you to involuntarily freak out whenever you encounter spiders even if you are not afraid of spiders in real life.

Other examples of death afflictions include kleptomania, acrophobia, etc.