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<span style="color:#6abff2">Harmonic Magic</span> gives the user the ability to support their allies by applying powerful boons through rhythm and music. Spells are performed by dancing, singing, or playing an instrument. This magic can affect small groups and individuals within hearing distance of the user.
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<span style="color:#6abff2">Harmonic Magic</span> gives the user the ability to support their allies by applying powerful boons through rhythm and music. Spells are performed by dancing, singing, or playing an instrument. This magic can affect small groups and individuals within hearing distance of the user.<br><br>
  
 
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<div class="bname">Awakened</div></div>
 
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<li>Support</li>
 
<li>Summon</li>
 
<li>Summon</li>
<li>Support</li>
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<li>Creative</li>
 
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==Skill Set==
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
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     <tr>
 
     <tr>
       <td width="20%"><span style="color:#6abff2">Mood Alteration</span></td>
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       <td width="23%"><span style="color:#6abff2">Support</span></td>
       <td>These rhythms have powerful mood altering effects, aiding the user in tough negotiation or help change a target's receptiveness toward them.</td>
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      <td>These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they are themed around music, dance, or rhythm.</td>
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      <td><span style="color:#6abff2">Mood Alteration</span></td>
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       <td>These spells have powerful mood altering effects, aiding the user in tough negotiation or help change a target's receptiveness toward them.</td>
 
     </tr>
 
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       <td><span style="color:#6abff2">Mass Dispel</span></td>
 
       <td><span style="color:#6abff2">Mass Dispel</span></td>
       <td>These rhythms have powerful dispelling effects that can clear hindering statuses from an entire group.</td>
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       <td>These spells have powerful dispelling effects that can clear hindering statuses from an entire group.</td>
 
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       <td><span style="color:#6abff2">Tranquility</span></td>
 
       <td><span style="color:#6abff2">Tranquility</span></td>
       <td>These rhythms can temporarily neutralize enemies via sleep, pacify, etc.</td>
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       <td>These spells can temporarily neutralize enemies via sleep, pacify, etc.</td>
 
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       <td><span style="color:#6abff2">Support</span></td>
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       <td><span style="color:#53c5b7">Conjured Symphony</span></td>
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]]. Only, these spells are bluish and appears calming.</td>
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       <td><span class="b2a">(Awakened)</span> This skill allows the user to conjure an entire symphony of musical instruments with magical shapes that float near them and autonomously play music that can support the user and their allies, giving them the freedom to perform other tasks. While powerful, the conjured symphony has a different scaling than the user, since its magic is not comparable to the user.</td>
 
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==Weapon==
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==Weapons==
  
 
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       <td width="20%"><span style="color:#239d85">Rod</span></td>
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       <td width="23%"><span style="color:#239d85">Musical Instruments</span></td>
      <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
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       <td><span class="b2a">(Two-handed)</span> These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments. <div class="mspace">Items that helps dancing also fall within this category.</div></td>
    </tr>
 
    <tr>
 
      <td><span style="color:#239d85">Focus</span></td>
 
      <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
 
    </tr>
 
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      <td><span style="color:#239d85">Spell Ring</span></td>
 
      <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#239d85">Rune Stone</span></td>
 
      <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#239d85">Charms</span></td>
 
      <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#239d85">Grimoire</span></td>
 
      <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#239d85">Staff</span></td>
 
      <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#239d85">Tarot Cards</span></td>
 
      <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#239d85">Musical Instruments</span></td>
 
       <td><span class="b2a">(Two-handed)</span> These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments.</td>
 
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Magic]][[Category: Support]]
 
[[Category: Mastery]][[Category: Magic]][[Category: Support]]

Latest revision as of 09:42, 24 April 2018

Standard
Harmonic Magic gives the user the ability to support their allies by applying powerful boons through rhythm and music. Spells are performed by dancing, singing, or playing an instrument. This magic can affect small groups and individuals within hearing distance of the user.

Energy gauge Range gauge
  • Support
  • Creative
Awakened
Harmonic Symphony gives the user the ability to support their allies by conjuring an ensemble of magical instruments capable of boosting those within range of the user. These instruments can be played without the physical presence of the user, which allows them to engage in combat without losing the effect of their musical magic.
Energy gauge Range gauge
  • Support
  • Summon
  • Creative

Skill Examples

Support These spells give the user access to all support spells including heal buff dispel revive though they are themed around music, dance, or rhythm.
Mood Alteration These spells have powerful mood altering effects, aiding the user in tough negotiation or help change a target's receptiveness toward them.
Mass Dispel These spells have powerful dispelling effects that can clear hindering statuses from an entire group.
Tranquility These spells can temporarily neutralize enemies via sleep, pacify, etc.
Conjured Symphony (Awakened) This skill allows the user to conjure an entire symphony of musical instruments with magical shapes that float near them and autonomously play music that can support the user and their allies, giving them the freedom to perform other tasks. While powerful, the conjured symphony has a different scaling than the user, since its magic is not comparable to the user.

Weapons

Musical Instruments (Two-handed) These encompass all medieval style of musical instruments such as lyre, harp, viol, lute, gittern, bagpipe, flute, tabor, timbrel, tambourine. No modern musical instruments.
Items that helps dancing also fall within this category.