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(Weapon)
(Weapon)
 
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<li>Magic</li>
 
<li>Magic</li>
 
<li>Support</li>
 
<li>Support</li>
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<li>Threat</li>
 
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==Skill Set==
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==Skill Examples==
  
 
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       <td><span style="color:#e7b43a">Smite</span></td>
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       <td><span style="color:#e7b43a">Support</span></td>
       <td><span class="b2a">(Awakened)</span> These spells often burn targets with holy energy or blind them with light.</td>
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       <td><span class="b2a">(Awakened)</span> These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they have a holy theme. These spells can only be used at up close or on the user themselves.</td>
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      <td><span style="color:#e7b43a">Buff</span></td>
 +
      <td><span class="b2a">(Awakened)</span> These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.</td>
 
     </tr>
 
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       <td><span style="color:#e7b43a">Support</span></td>
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       <td><span style="color:#e7b43a">Aura</span></td>
       <td><span class="b2a">(Awakened)</span> These spells are similar to other support magic, they heal, buff, dispel, and [[revive]],
+
       <td><span class="b2a">(Awakened)</span> These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them.</td>
but Zealot Shatterer is limited to using support spells at melee range.</td>
 
 
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==Weapon==
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==Weapons==
  
 
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       <td><span style="color:#239d85">Great Hammer</span></td>
 
       <td><span style="color:#239d85">Great Hammer</span></td>
       <td><span class="b2a">(Two-handed)</span> Longer reach and more power, but is extremely unwieldy. It favors smashing.</td>
+
       <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks.</td>
 
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       <td><span style="color:#239d85">Great Mace</span></td>
 
       <td><span style="color:#239d85">Great Mace</span></td>
       <td><span class="b2a">(Two-handed)</span> Longer reach and more power, but is extremely unwieldy. It favors crushing.</td>
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       <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks.</td>
 
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       <td><span style="color:#239d85">Great Flail</span></td>
 
       <td><span style="color:#239d85">Great Flail</span></td>
       <td><span class="b2a">(Two-handed)</span> Longer reach and more power, but is extremely unwieldy. It favors trauma blows.</td>
+
       <td><span class="b2a">(Two-handed)</span> Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks.</td>
 
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Latest revision as of 09:34, 24 April 2018

Mastery

Standard
Bludgeon are slow but powerful weapons. They take advantage of their gravitational momentum to deal tremendous damage to their targets. They can break through solid materials and cause damage to people in heavy armor.
Energy gauge Range gauge
  • Damage
  • Disruption
Awakened
Zealot Shatterer allows the user to imbue their weapon with holy energy, dealing extra damage to undead opponents. The user can also use their weapon to perform divine spells to support themselves or their allies in battle.
Energy gauge Range gauge
  • Magic
  • Support
  • Threat

Skill Examples

Break These skills are especially good at breaking solid objects.
Disrupt These skills excel at interrupting opponents or stunning them.
Support (Awakened) These spells give the user access to all support spells including heal buff dispel revive though they have a holy theme. These spells can only be used at up close or on the user themselves.
Buff (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.
Aura (Awakened) These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them.

Weapons

Hammer (One-handed) Strong smashing power.
Mace (One-handed) Strong crushing power.
Flail (One-handed) The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage.
Great Hammer (Two-handed) Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks.
Great Mace (Two-handed) Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks.
Great Flail (Two-handed) Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks.
Warhammer (Two-handed) The warhammer offers long reach with devastating blows, but is hard to fight with up close.
Staff (Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials.