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<li>Disruption</li>
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==Skill Set==
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==Skill Examples==
  
 
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       <td width="20%"><span style="color:#a5d13f">Plant Control</span></td>
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       <td width="20%"><span style="color:#a5d13f">Support</span></td>
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      <td>These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> and <span class="tags">[[revive]]</span> though themes involving plants.</td>
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      <td><span style="color:#a5d13f">Plant Control</span></td>
 
       <td>These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.</td>
 
       <td>These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.</td>
 
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       <td><span style="color:#a5d13f">Support</span></td>
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       <td><span style="color:#a5d13f">Disruption</span></td>
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]]. Only, these spells are themed after plants, nature, or a green light.</td>
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       <td>These spells are effective in disrupting enemies through the manipulation of plants, slowing them, binding them, or other effects.</td>
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      <td><span style="color:#d16646">Shapeshifting</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells allow the user to assume the form of a beast (wolf, bear, etc) and recieve all of the beast's physical characteristic and ability.</td>
 
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       <td><span style="color:#a5d13f">Hinder</span></td>
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       <td><span style="color:#d16646">Emerald Garden</span></td>
       <td>These spells are very effective in hindering enemies, slowing them or binding them..</td>
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       <td><span class="b2a">(Awakened)</span> This spell allows the user to enter the Emerald Garden, a place exclusively for druids while they are deep asleep, giving them extra time to do what they want.</td>
 
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==Weapon==
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==Weapons==
  
 
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Latest revision as of 09:43, 24 April 2018

Standard
Nature Magic gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances.

Energy gauge Range gauge
  • Support
  • Disruption
Awakened
Druid Form gives the user the ability to temporarily assume the form of a beast best suited specific purposes. During this time, the user becomes one with the beast and can make use of its traits and abilities without fear of losing themselves. This magic also grants the user access to the Emerald Garden just beyond the fabric of reality.
Energy gauge Range gauge
  • Damage
  • Shapeshift

Skill Examples

Support These spells give the user access to all support spells including heal buff dispel and revive though themes involving plants.
Plant Control These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.
Domestic These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.
Disruption These spells are effective in disrupting enemies through the manipulation of plants, slowing them, binding them, or other effects.
Shapeshifting (Awakened) These spells allow the user to assume the form of a beast (wolf, bear, etc) and recieve all of the beast's physical characteristic and ability.
Emerald Garden (Awakened) This spell allows the user to enter the Emerald Garden, a place exclusively for druids while they are deep asleep, giving them extra time to do what they want.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.