From Terrasphere
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Latest revision as of 09:42, 24 April 2018

Standard
Energy
Range


- Supplement
- Utility
- Creative

Awakened
Energy
Range


- Critical
- Shapeshifting
- Creative
Skill Examples
Thieving | These skills allow the user to pick simple or complex locks, giving them access into private properties, tombs, or chests. Thieves tools can assist the user. Other skills will also include pick-pocketing humanoid that have valuable items on them, as the user cannot pilfer monsters. |
Sneaking | These skills allow the user to move while being concealed, effectively avoiding detection. Heavy armor and two-handed weapon will penalizes sneaking due to the noise these equipment generate. |
Hiding | These skills allow the user to blend into their surroundings, the crowd, or temporarily erase their presence. |
Subterfuge | These skills allow the user to disguise themselves. |
Doppelganger | (Awakened) This ability allows the user to transform into any humanoid they touch indefinitely. However, no transformation is perfect as the doppelganger will always have some kind of flaw that can give them away, forcing the user to make up for it in some way. Since there is no time limit or energy cost aside from the initial transformation, doppelganger is an incredibly resourceful ability. |