From Terrasphere
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− | ==Skill | + | ==Skill Examples== |
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<td><span style="color:#e7b43a">Support</span></td> | <td><span style="color:#e7b43a">Support</span></td> | ||
− | <td><span class="b2a">(Awakened)</span> These spells give the user access to all support spells including heal | + | <td><span class="b2a">(Awakened)</span> These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they have a holy theme. These spells can only be used at up close or on the user themselves.</td> |
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<td><span style="color:#e7b43a">Aura</span></td> | <td><span style="color:#e7b43a">Aura</span></td> | ||
− | <td><span class="b2a">(Awakened)</span> These spells allow the user to attract the attention of the opponents through a taunting | + | <td><span class="b2a">(Awakened)</span> These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them.</td> |
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− | == | + | ==Weapons== |
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Latest revision as of 09:34, 24 April 2018
Mastery

Standard
Energy
Range


- Damage
- Disruption

Awakened
Energy
Range


- Magic
- Support
- Threat
Skill Examples
Break | These skills are especially good at breaking solid objects. |
Disrupt | These skills excel at interrupting opponents or stunning them. |
Support | (Awakened) These spells give the user access to all support spells including though they have a holy theme. These spells can only be used at up close or on the user themselves. |
Buff | (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder. |
Aura | (Awakened) These spells allow the user to attract the attention of the opponents through a threatening aura, essentially taunting their target into attacking them. |
Weapons
Hammer | (One-handed) Strong smashing power. |
Mace | (One-handed) Strong crushing power. |
Flail | (One-handed) The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage. |
Great Hammer | (Two-handed) Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks. |
Great Mace | (Two-handed) Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks. |
Great Flail | (Two-handed) Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks. |
Warhammer | (Two-handed) The warhammer offers long reach with devastating blows, but is hard to fight with up close. |
Staff | (Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials. |