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<html><p class="triangle-border">Hi... it's Eris... I've been sent to train you. Firstly, don't use your divine power unless you are about to die, okay? If you get caught, you will be banished from the mortal realm.  
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<img src="http://terrarp.net/resources/wiki/dice.png" style="width: 75px;float:right">
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<div class="bname" style="color:#6a71e2">Dice Roll</div>
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Threads or events run by dungeon masters (DM) often use dice in order to add an element of unpredictability to the combat and story, as well as enhancing the character's combat capabilities. <br><br>Some of these threads include things such as story events, dungeons, and world boss encounters.  
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<img src="http://terrarp.net/resources/wiki/normal.png" style="width: 75px;float:right">
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<div class="bname" style="color:#38bec1">Free Form</div>
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Regular threads do not feature the use of dice. These threads involve at least two members or more and have plenty of creative freedom.
 
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Secondly, never enter the <a href="wiki/dungeon/">Dungeon</a>... It will spawn black monsters and that will eat <a href="wiki/adventurers/">Adventurers</a>... not that I mind seeing that or anything...
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It is recommended for those involved in threads featuring combat to come to an agreement in regards to how fights should progress before initiating any kind of attack.
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And finally, you can't fight other gods directly... The only way to humili-fight them is through War Games... Got it? Good... I am going to  take a nap now...
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Latest revision as of 07:38, 29 January 2018

Dice Roll
Threads or events run by dungeon masters (DM) often use dice in order to add an element of unpredictability to the combat and story, as well as enhancing the character's combat capabilities.

Some of these threads include things such as story events, dungeons, and world boss encounters.
Free Form
Regular threads do not feature the use of dice. These threads involve at least two members or more and have plenty of creative freedom.

It is recommended for those involved in threads featuring combat to come to an agreement in regards to how fights should progress before initiating any kind of attack.