From Terrasphere
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− | == | + | <html><div class="bcontainer" style="height: 450px"> |
− | + | <div class="bbox lbox" style="height: 450px"><div class="bcenter"> | |
− | < | + | <img src="http://terrarp.net/resources/mastery/whitemagic.png" style="width: 128px;"> |
+ | <div class="bname">Standard</div></div> | ||
− | White | + | <span style="color:#eee">White Magic</span> gives the user the ability to support allies by healing, resurrecting, and negating damage. This magic is particularly harmful against the undead but serve no other offensive purpose. The user can limit or negate damage through protection buffs and heal allies from a distance. |
− | + | <div class="gcontain" style="margin-top: 25px"> | |
+ | <span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge"> | ||
+ | <span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge"> | ||
+ | </div> | ||
+ | <ul class="mtag"> | ||
+ | <li>Support</li> | ||
+ | </ul> | ||
+ | </div> | ||
− | < | + | <div class="bbox" style="height: 450px"><div class="bcenter"> |
− | < | + | <img src="http://terrarp.net/resources/mastery/puritymagic.png" style="width: 128px;"> |
+ | <div class="bname">Awakened</div></div> | ||
− | = | + | <span style="color:#61d9e4">Purity Magic</span> gives the user the ability to cast purifying spells that are especially harmful against dark magic and the undead. The user also gains access to skills capable of cancelling the effects of various debuffs and cause damage over time by smiting their opponent.<br><br> |
− | + | <div class="gcontain" style="margin-top: 25px"> | |
+ | <span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge"> | ||
+ | <span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge"> | ||
+ | </div> | ||
+ | <ul class="mtag"> | ||
+ | <li>Damage</li> | ||
+ | </ul> | ||
+ | </div> | ||
+ | </div></html><br> | ||
+ | |||
+ | ==Skill Examples== | ||
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
− | <td width="20%"><span style="color:# | + | <td width="20%"><span style="color:#ddd">Support</span></td> |
+ | <td>These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> <span class="tags">[[revive]]</span> though they are themed around holiness or light.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#ddd">Holy Light</span></td> | ||
<td>These spells often burn targets with holy energy or blind them with light.</td> | <td>These spells often burn targets with holy energy or blind them with light.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#72dae4">Smite</span></td> |
− | <td>These spells | + | <td><span class="b2a">(Awakened)</span> These spells have high damage capability and excels at expunging or cleansing undeath and evil spirit that inhabits the world.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td><span style="color:#72dae4">Purify</span></td> |
− | <td>These spells | + | <td><span class="b2a">(Awakened)</span> These spells allow the user to dispel one debuff or conditions from up to 5 targets, purifying them in the process.</td> |
</tr> | </tr> | ||
+ | </table><br> | ||
+ | |||
+ | ==Weapons== | ||
+ | |||
+ | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
− | <td><span style="color:# | + | <td width="20%"><span style="color:#239d85">Rod</span></td> |
− | <td>These spells is | + | <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td> |
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Focus</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Spell Ring</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Rune Stone</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Charms</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Grimoire</span></td> | ||
+ | <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Staff</span></td> | ||
+ | <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><span style="color:#239d85">Tarot Cards</span></td> | ||
+ | <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
+ | |||
+ | [[Category: Mastery]][[Category: Magic]][[Category: Support]] |
Latest revision as of 09:45, 24 April 2018

Standard
Energy
Range


- Support

Awakened
Energy
Range


- Damage
Skill Examples
Support | These spells give the user access to all support spells including | though they are themed around holiness or light.
Holy Light | These spells often burn targets with holy energy or blind them with light. |
Smite | (Awakened) These spells have high damage capability and excels at expunging or cleansing undeath and evil spirit that inhabits the world. |
Purify | (Awakened) These spells allow the user to dispel one debuff or conditions from up to 5 targets, purifying them in the process. |
Weapons
Rod | (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use. |
Focus | (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting. |
Spell Ring | (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast. |
Rune Stone | (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance. |
Charms | (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management. |
Grimoire | (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed. |
Staff | (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings. |
Tarot Cards | (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV. |