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(Weapon)
 
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/shield.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/shield.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Shields greatly increases its user defensive capability. More than just a wall between the user and their enemy, shields seamlessly integrate into physical combat. Shield strategy can go further than simply blocking damage. If used in the off-hand, shields do not require [[Dual Wield]].
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<span style="color:#2fc5d1">Shields</span> give the user the ability to block and deflect damage by equipping one in their off-hand. These offer excellent protection against attacks, but can also be used to interrupt and damage opponents. Shields are often heavy and are best suited close combat.<br /><br />
  
Shields feature movesets that allow the user to block incoming damage, disrupt the target, to assist in parrying, or to attack. Larger shields are more difficult to wield and limit the user's mobility, but offer more protection.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Defense</li>
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<li>Protection</li>
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<li>Disruption</li>
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</ul>
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</div>
  
<span class="b2a">Strengths:</span> Defensive, disruptive, compliments physical combat
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses:</span> Limit mobility, low damage
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<img src="http://terrarp.net/resources/mastery/aegis.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Weapon Types==
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<span  style="color:#6ab8ea">Aegis</span> gives the user the ability to wield their shield at a distance by imbuing it with magical energy. This allows the shield to circle the user and intercept attacks before they hit. The user can also command the shield to protect allies or stand its ground. The shield will remain in effect until it is broken or the user runs out of energy.
<table width="100%" border="0" class="infobox progression">
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Defense</li>
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<li>Protection</li>
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<li>Pet</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Examples==
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<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="22%"><span style="color:#3fb3c8">Small Shield</span></td>
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       <td width="20%"><span style="color:#2fc5d1">Defense</span></td>
       <td><span class="b2a">(One-handed)</span> Does not offer much in terms of protection other than assisting in parrying, but it is light and can be strapped to the belt; often great in duels.</td>
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       <td>These skills allow the user to lessen incoming damage by blocking or deflecting attacks.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#3f76c8">Standard Shield</span></td>
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       <td><span style="color:#2fc5d1">Disruption</span></td>
       <td><span class="b2a">(One-handed)</span> Offers more protection, but is bigger and can't be put away easily.</td>
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       <td>These skills are used to disrupt opponents in a number of way, though the resulting damage is low.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#8e49b6">Great Shield</span></td>
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       <td><span style="color:#6ab8ea">Aegis Summoning</span></td>
       <td><span class="b2a">(One or two-handed)</span> Its large size covers most of the users' body,
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       <td><span class="b2a">(Awakened)</span> These spells allow the user to summon an Aegis aura, which coats their shield, giving it a magical look. Since Aegis is the soul of the shield, each Aegis varies vastly in appearance; some are bluish while others may be violet, some may have embellishments like chains or horns. Because the Aegis has its own will and floats autonomously, the user do not physically wield their shield, but still take up one of their arms slots (weapon slots).</td>
making it a great choice for defense, but is incredibly heavy.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#6852ca">Ultra Great Shield</span></td>
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       <td><span style="color:#6ab8ea">Aegis Command</span></td>
       <td><span class="b2a">(Hybrid: Two-handed)</span> Its size nearly dwarfs the user, requiring a massive amount of strength to wield, but offers incredible offensive and defensive options in combat, particularly charge attacks.</td>
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       <td><span class="b2a">(Awakened)</span> Aegis can be commanded to assist the user's ally, blocking attacks. It can also disrupt opponents without the user being anywhere near them, though with a single call, the Aegis can instantly return to the user's side.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
<div class="caution tip">◆ The information from here to the end of the page is identical to other weapon mastery.</div><br>
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==Weapons==
 
 
==Progression==
 
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="22%"><span style="color:#9a9a9a">Beginner</span></td>
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       <td width="22%"><span style="color:#239d85">Small Shield</span></td>
       <td>You can wave your weapon around; that ought to hit something in front of you.</td>
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       <td><span class="b2a">(One-handed)</span> Does not offer much in terms of protection other than assisting in parrying, but it is light and can be strapped to the belt; often great in duels.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#dadadb">Novice</span></td>
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       <td><span style="color:#239d85">Standard Shield</span></td>
       <td>You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.</td>
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       <td><span class="b2a">(One-handed)</span> Offers more protection, but is bigger and can't be put away easily.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">Trained</span></td>
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       <td><span style="color:#239d85">Great Shield</span></td>
      <td>Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.</td>
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       <td><span class="b2a">(One-handed)</span> Its large size covers most of the users' body,
    </tr>
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making it a great choice for defense, but is incredibly heavy.</td>
    <tr>
 
       <td><span style="color:#43B8B2">Proficient</span></td>
 
      <td>You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#82c04b">Adept</span></td>
 
      <td>You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#d0bf2d">Expert</span></td>
 
      <td>You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">Mastered</span></td>
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       <td><span style="color:#239d85">Ultra Great Shield</span></td>
       <td>You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand.</td>
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       <td><span class="b2a">(Two-handed)</span> Its size nearly dwarfs the user, requiring a massive amount of strength to wield, but offers incredible offensive and defensive options in combat, particularly charge attacks.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
==Physical Combat==
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[[Category: Mastery]][[Category: Weapon]][[Category: Defense]]
 
 
Weapon mastery allow you have game-like skills which you can discover and tweak to fit your fighting style as well as allowing you to wield said weapons. Players may come up with complex skills as their respective mastery increases.
 
 
 
Keep in mind that each weapon type has a unique move set, speed, weight, impact, strength and weaknesses. Certain weapons are better suited depending on different situations.
 
 
 
==Combat Modes==
 
 
 
In your settings, you have two combat options: Assist Mode and Free Mode. You may freely switch between them, but only out of combat.
 
 
 
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="22%"><span style="color:#3ea3b2">Assist Mode</span></td>
 
      <td>To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#3e5ab2">Free Mode</span></td>
 
      <td>In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly.</td>
 
    </tr>
 
</table>
 
 
 
[[Category:Mastery]][[Category:Weapon Mastery]]
 

Latest revision as of 09:40, 24 April 2018

Standard
Shields give the user the ability to block and deflect damage by equipping one in their off-hand. These offer excellent protection against attacks, but can also be used to interrupt and damage opponents. Shields are often heavy and are best suited close combat.

Energy gauge Range gauge
  • Defense
  • Protection
  • Disruption
Awakened
Aegis gives the user the ability to wield their shield at a distance by imbuing it with magical energy. This allows the shield to circle the user and intercept attacks before they hit. The user can also command the shield to protect allies or stand its ground. The shield will remain in effect until it is broken or the user runs out of energy.
Energy gauge Range gauge
  • Defense
  • Protection
  • Pet

Skill Examples

Defense These skills allow the user to lessen incoming damage by blocking or deflecting attacks.
Disruption These skills are used to disrupt opponents in a number of way, though the resulting damage is low.
Aegis Summoning (Awakened) These spells allow the user to summon an Aegis aura, which coats their shield, giving it a magical look. Since Aegis is the soul of the shield, each Aegis varies vastly in appearance; some are bluish while others may be violet, some may have embellishments like chains or horns. Because the Aegis has its own will and floats autonomously, the user do not physically wield their shield, but still take up one of their arms slots (weapon slots).
Aegis Command (Awakened) Aegis can be commanded to assist the user's ally, blocking attacks. It can also disrupt opponents without the user being anywhere near them, though with a single call, the Aegis can instantly return to the user's side.

Weapons

Small Shield (One-handed) Does not offer much in terms of protection other than assisting in parrying, but it is light and can be strapped to the belt; often great in duels.
Standard Shield (One-handed) Offers more protection, but is bigger and can't be put away easily.
Great Shield (One-handed) Its large size covers most of the users' body, making it a great choice for defense, but is incredibly heavy.
Ultra Great Shield (Two-handed) Its size nearly dwarfs the user, requiring a massive amount of strength to wield, but offers incredible offensive and defensive options in combat, particularly charge attacks.