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==Preface==
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<html><div class="bcontainer" style="height: 470px">
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<div class="bbox lbox" style="height: 470px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/naturemagic.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/naturemagic.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Nature magic holds great power over the wilds, allowing its user to grow and manipulate plants and fungi. Although these speed grows are temporary, they are powerful while they last, giving the user a variety of tools to use in combat. The magic can also be used to rejuvenate and protect allies with magical plants. Nature magic also connect the user to nature, giving them magical senses when they are in the wilds.
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<span style="color:#a5d13f">Nature Magic</span> gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances.<br /><br />
  
Nature magic is low damage and best used at close range and in the wilds, but it more than makes up for its disadvantage with its energy efficiency, supportive effects, hindering capability, and incredible domestic applications.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Support</li>
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<li>Disruption</li>
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</ul>
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</div>
  
<span class="b2a">Strengths</span> Versatility, utility, hindering effects
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<div class="bbox" style="height: 470px"><div class="bcenter">
<br><span class="b2a">Weaknesses</span> Low damage, close range, environment
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<img src="http://terrarp.net/resources/mastery/druidicmagic.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Spell Types==
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<span style="color:#d16646">Druid Form</span> gives the user the ability to temporarily assume the form of a beast best suited specific purposes. During this time, the user becomes one with the beast and can make use of its traits and abilities without fear of losing themselves. This magic also grants the user access to the Emerald Garden just beyond the fabric of reality.
  
Below are some common spell types this magic features. You are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Damage</li>
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<li>Shapeshift</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#87d045">Plant Control</span></td>
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       <td width="20%"><span style="color:#a5d13f">Support</span></td>
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      <td>These spells give the user access to all support spells including <span class="tags">heal</span> <span class="tags">buff</span> <span class="tags">dispel</span> and <span class="tags">[[revive]]</span> though themes involving plants.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#a5d13f">Plant Control</span></td>
 
       <td>These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.</td>
 
       <td>These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#7a45d0">Hinder</span></td>
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       <td><span style="color:#a5d13f">Domestic</span></td>
       <td>These spells are very effective in hindering enemies, slowing them or binding them..</td>
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      <td>These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#a5d13f">Disruption</span></td>
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       <td>These spells are effective in disrupting enemies through the manipulation of plants, slowing them, binding them, or other effects.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#d16646">Shapeshifting</span></td>
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      <td><span class="b2a">(Awakened)</span> These spells allow the user to assume the form of a beast (wolf, bear, etc) and recieve all of the beast's physical characteristic and ability.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4b9ec4">Domestic</span></td>
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       <td><span style="color:#d16646">Emerald Garden</span></td>
       <td>These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.</td>
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       <td><span class="b2a">(Awakened)</span> This spell allows the user to enter the Emerald Garden, a place exclusively for druids while they are deep asleep, giving them extra time to do what they want.</td>
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    </tr>
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</table><br>
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==Weapons==
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<table width="100%" border="0" class="infobox progression">
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    <tr>
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      <td width="20%"><span style="color:#239d85">Rod</span></td>
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      <td><span class="b2a">(One-handed)</span> Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Focus</span></td>
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      <td><span class="b2a">(One-handed)</span> Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Spell Ring</span></td>
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      <td><span class="b2a">(One-handed)</span> These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Rune Stone</span></td>
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      <td><span class="b2a">(One-handed)</span> These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Charms</span></td>
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      <td><span class="b2a">(One-handed)</span> A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Grimoire</span></td>
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      <td><span class="b2a">(One-handed)</span> These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.</td>
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    </tr>
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    <tr>
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      <td><span style="color:#239d85">Staff</span></td>
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      <td><span class="b2a">(Two-handed)</span> Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#51d0ce">Support</span></td>
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       <td><span style="color:#239d85">Tarot Cards</span></td>
       <td>These spells is similar to other support magic, they heal, buff, and [[revive]]. Only, these spells are themed after plants, nature, or a green light.</td>
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       <td><span class="b2a">(Two-handed)</span> To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
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[[Category: Mastery]][[Category: Magic]][[Category: Support]]

Latest revision as of 09:43, 24 April 2018

Standard
Nature Magic gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances.

Energy gauge Range gauge
  • Support
  • Disruption
Awakened
Druid Form gives the user the ability to temporarily assume the form of a beast best suited specific purposes. During this time, the user becomes one with the beast and can make use of its traits and abilities without fear of losing themselves. This magic also grants the user access to the Emerald Garden just beyond the fabric of reality.
Energy gauge Range gauge
  • Damage
  • Shapeshift

Skill Examples

Support These spells give the user access to all support spells including heal buff dispel and revive though themes involving plants.
Plant Control These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.
Domestic These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.
Disruption These spells are effective in disrupting enemies through the manipulation of plants, slowing them, binding them, or other effects.
Shapeshifting (Awakened) These spells allow the user to assume the form of a beast (wolf, bear, etc) and recieve all of the beast's physical characteristic and ability.
Emerald Garden (Awakened) This spell allows the user to enter the Emerald Garden, a place exclusively for druids while they are deep asleep, giving them extra time to do what they want.

Weapons

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.