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(Skill Set)
 
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/hunting.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
<html><img src="http://terrarp.net/resources/mastery/hunting.png" class="right" style="margin-left: 30px; width: 200px"></html>
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<span style="color:#5fd091">Hunting</span> gives the user the ability to track, stalk, and capture their opponent by taking advantage of the environment. This ability greatly enhances the user’s perception and investigative skills, enabling them to identify their opponent’s weak spots with relative ease.<br /><br />
  
Hunting provides great benefits for its user, regardless of what they hunt. The mastery greatly improves skills related to hunting, allowing the user to stalk their prey, set up traps, figuring out the prey's weakness and exploit it, as well as improving their investigation tool, allowing them to get more information out of their environment.  
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Supplement</li>
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<li>Utility</li>
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</ul>
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</div>
  
With its diverse skill set, hunting is most optimal in the wilds rather than cities. It skills make the user very efficient at chasing targets they set their eyes on.
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<div class="bbox" style="height: 450px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/seeker2.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Mechanics==
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<span style="color:#d63b6a">Seeker</span> gives the user the ability to mark their opponent using various tracking skills. This enables them to track their opponent regardless of their location until they are found, or the mark is countered by dispel skills more powerful than what was used. The user gains extra speed and use less energy while in pursuit.
<table width="100%" border="0" class="infobox progression">
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    <tr>
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<div class="gcontain" style="margin-top: 25px">
      <td width="20%"><span style="color:#cf6b34">Trapping</span></td>
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
      <td>Detecting, assembling, disarming, setting up, and crafting traps.</td>
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
    </tr>
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</div>
    <tr>
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<ul class="mtag">
      <td><span style="color:#4944b0">Stalking</span></td>
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<li>Critical</li>
      <td>The hunter can track their target very effectively without fear of being seen. It is not full stealth like [[Incognito]], however.</td>
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<li>Mobility</li>
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</ul>
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</div>
      <td><span style="color:#c43434">Exploit Weakness</span></td>
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</div></html><br>
      <td>Hunters learn about the weakness of creatures they encounter often. This leads to having the knowledge of how to exploit an enemy's weakness, which is recorded in the UI. This allow the user to do more damage to these enemies.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#5fc64e">Inquisitive Eyes</span></td>
 
      <td>This mechanic improves the Hunter's investigation mode, and add in the ability to track foot prints. It also enhances the Hunter's ability to listen in on conversation and record information more effectively than those without the mastery. This also allow the hunter to assess their surrounding better and spotting enemies before they are spotted, often leading to improved initiation for themselves and their party.</td>
 
    </tr>
 
</table><br>
 
  
==Progression==
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==Skill Examples==
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#9a9a9a">0-29 Beginner</span></td>
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       <td width="20%"><span style="color:#5fd091">Trapping</span></td>
       <td>You don't really see much benefits to your skill yet. You are starting to see rat's weaknesses recorded on your UI at least.</td>
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       <td>These skills allow the players to detect, assemble, disarm, set up, and craft traps.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">30-99 Novice</span></td>
 
      <td>Your skills are scrappy, but functional, you'll make do with slightly improved skills for now.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#2c82d2">100-199 Trained</span></td>
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       <td><span style="color:#5fd091">Stalking</span></td>
       <td>You are starting to get how to pursue your target and setting up traps for them, it's not perfect, but it will do.</td>
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       <td>These skills help the user track their target without fear of being noticed. It is not full stealth like [[Incognito]].</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#43b8b2">200-499 Proficient</span></td>
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       <td><span style="color:#5fd091">Inquisitive Eyes</span></td>
       <td>You can use all of the Hunting features competently.</td>
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       <td>This ability improves the Hunter's investigation skill, adding in the ability to track foot prints. It also enhances the user's listening skill, which allows them to assess their surroundings better and to spot enemies before they are noticed.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">500-999 Adept</span></td>
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       <td><span style="color:#d63b6a">Marker</span></td>
       <td>Same as Proficient, but you are much better at discovering a foe's weakness now. You can stealth almost as well as a rogue can.</td>
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       <td><span class="b2a">(Awakened)</span> These skills allow the user to mark a target by touching them or touching an item belonging to them. With the mark active, the user have enhanced senses that help them find the marked target no matter where they are or how far they have gone. The user can also enter a dream state and get vision of their marked target. The mark can be undone by dispelling skills that are equal to the user's mastery tier in Seeker.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">1000-1499 Expert</span></td>
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       <td><span style="color:#d63b6a">Pursuit</span></td>
      <td>You have mastered the art of Hunting.</td>
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       <td><span class="b2a">(Awakened)</span> These skills give the user extra speed and better energy management when they are actively pursuing their target.</td>
    </tr>
 
    <tr>
 
       <td><span style="color:#cd2b3e">1500 Mastered</span></td>
 
      <td>PLACEHOLDER.</td>
 
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
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[[Category: Mastery]][[Category: Personal]]
[[Category:Mastery]]
 

Latest revision as of 09:42, 24 April 2018

Standard
Hunting gives the user the ability to track, stalk, and capture their opponent by taking advantage of the environment. This ability greatly enhances the user’s perception and investigative skills, enabling them to identify their opponent’s weak spots with relative ease.

Energy gauge Range gauge
  • Supplement
  • Utility
Awakened
Seeker gives the user the ability to mark their opponent using various tracking skills. This enables them to track their opponent regardless of their location until they are found, or the mark is countered by dispel skills more powerful than what was used. The user gains extra speed and use less energy while in pursuit.
Energy gauge Range gauge
  • Critical
  • Mobility

Skill Examples

Trapping These skills allow the players to detect, assemble, disarm, set up, and craft traps.
Stalking These skills help the user track their target without fear of being noticed. It is not full stealth like Incognito.
Inquisitive Eyes This ability improves the Hunter's investigation skill, adding in the ability to track foot prints. It also enhances the user's listening skill, which allows them to assess their surroundings better and to spot enemies before they are noticed.
Marker (Awakened) These skills allow the user to mark a target by touching them or touching an item belonging to them. With the mark active, the user have enhanced senses that help them find the marked target no matter where they are or how far they have gone. The user can also enter a dream state and get vision of their marked target. The mark can be undone by dispelling skills that are equal to the user's mastery tier in Seeker.
Pursuit (Awakened) These skills give the user extra speed and better energy management when they are actively pursuing their target.