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(Combat)
(User Interface)
 
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==Need Meters==
 
==Need Meters==
  
Health, Energy, Water, Food, Rest, and Temperature are important factors players must tend to in the game. If any of these drop below 50% you will feel their effect just as you would in real life. To check your meters, open the palm menu and you will see the meters.
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Health, Energy, Water, Food, Rest, and Temperature are important factors the player must tend to in the game. If any of these drop below 50% they will feel their effect just as they would in real life. To check these meters, simply open the palm menu.
  
 
<html>
 
<html>
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<h2 style="border:0;color:#43b393">Temperature</h2>
 
<h2 style="border:0;color:#43b393">Temperature</h2>
 
<ul class="vspace tealdiamond">
 
<ul class="vspace tealdiamond">
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<li>This meter keeps your character informed about the current temperature.</li>
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<li>If the temperature changes, the meter's icon and color will change as well, to inform you about your status.</li>
 
<li>Extreme temperatures will trigger an imminent death debuff, which can only be removed by raising or lowering your temperature meter.</li>
 
<li>Extreme temperatures will trigger an imminent death debuff, which can only be removed by raising or lowering your temperature meter.</li>
 
</ul>
 
</ul>
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==Combat==
 
==Combat==
<html><img src="http://terrarp.net/resources/wiki/combat.png" class="fimg" style="width: 350px"></html>
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<html><img src="http://terrarp.net/resources/wiki/phb1.png" style="margin-left: 20px;float:right"></html>
When in combat, the player must utilize his or her character’s masteries to overcome the opponent. Masteries allow the player to obtain game-like skills with which they can wield both magic and weaponry. The current tier of each respective mastery is indicative of the complexity of these skills.
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When in combat, the player must utilize their character’s mastery to defeat the opponent. Mastery allow the player to obtain game-like skills with which they can wield both magic and weaponry. The current tier of each respective mastery is indicative of the complexity and efficiency of these skills.
  
 
Each mastery has a unique skill set that varies in terms of speed, damage, and vulnerabilities. All weapons and magic have their own tactical advantage depending on the situation and opponent.
 
Each mastery has a unique skill set that varies in terms of speed, damage, and vulnerabilities. All weapons and magic have their own tactical advantage depending on the situation and opponent.
  
Whether is is physical combat or spellcasting, you have two options: Assist Mode and Free Mode. You may freely switch between them out of combat.
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The player may select one of two modes of combat, which can be changed at will once the player has disengaged from battle.
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
 
       <td width="20%"><span style="color:#3ea3b2">Assist Mode</span></td>
 
       <td width="20%"><span style="color:#3ea3b2">Assist Mode</span></td>
       <td>Most players rely on assist mode when they are new to the game. This allows the system to help players fight. For physical combat, players simply has to start the motion and the game completes it for them. For casting magic, a UI will show up with the available spells.</td>
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       <td>This mode allows the system to help the player fight by auto-completing various movements and rituals. Auto-completion is activated by initiating the desired attack or spell, enabling players to become familiar with new weapons and incantations, but limits the player’s ability to combine skills.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
 
       <td><span style="color:#3e5ab2">Free Mode</span></td>
 
       <td><span style="color:#3e5ab2">Free Mode</span></td>
       <td>With this option turned on, players do not get help from the system at all. They have to physically perform the skills and recite spells correctly to execute them.</td>
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       <td>This mode allows the player full control over their actions. Weapon skills must be mastered and incantations memorized as the system will no longer provides any kind of assistance. This freedom enables the player to combine skills and execute actions faster.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
==Enemies==
 
==Enemies==
<ul class="vspace tealdiamond">
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<li>Players can identify how dangerous enemies are by the color of their name.</li>
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<html><center><img src="http://terrarp.net/resources/wiki/e1.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e2.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e3.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e4.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e5.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e6.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e7.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e8.png" alt="e" class="enemybar"> <img src="http://terrarp.net/resources/wiki/e9.png" alt="e" class="enemybar"></center></html>
<li>Scale from non-threatening to dangerous, to immortal: white, blue, green, yellow, orange, red, purple, black.</li>
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<li>Attacking an enemy’s vulnerabilities may do more damage than usual.</li>
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<ul class="tealdiamond">
 +
<li>Players can identify the danger posed by enemies by the color of their name.</li>
 +
<li>The scale ranges from white (harmless) to black (immortal).</li>
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<li>Attacking an enemy's specific vulnerabilities may do more damage than usual.</li>
 
<li>The remains of enemies do not disappear after death.</li>
 
<li>The remains of enemies do not disappear after death.</li>
 
</ul><br>
 
</ul><br>
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==Player Information==
 
==Player Information==
 
<html><img src="http://terrarp.net/resources/wiki/id.png" class="fimg" style="width: 150px;margin-top: 0"></html>
 
<html><img src="http://terrarp.net/resources/wiki/id.png" class="fimg" style="width: 150px;margin-top: 0"></html>
All information related to your character (mastery, name, inventory) as well as minor real life info (Name, birthday, sex, IP) are completely private.  
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Players cannot view each other's user interface. Personal details such as mastery levels, items, and real life information is only accessible by their owner. This makes it impossible to distinguish NPCs from regular players unless they are somehow exposed – whether by choice, force, or accident.
  
You can hand pick specifically what you want to show people via a share feature. You cannot fake info with said share feature. Some players use this to establish trust, while others might gather info to sell to third parties.
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Players may utilize the game's Investigation Mode to reveal the names of both players and NPCs.
 
 
Everyone can lie about any or all of their info. This fake info will show up in your UI until proven otherwise (via an info share). Players can freely edit incorrect information. When a player joins a party, their name will show up in the party window.
 
  
 
==User Interface==
 
==User Interface==
  
 
<ul class="vspace orangediamond">
 
<ul class="vspace orangediamond">
<li><span style="color:#da682f">Palm Menu:</span> <html><a href="https://i.imgbox.com/ZgzBHbu4.png" target="_blank">Concept Picture</a></html> To access the game's menu, simply form a fist tightly and open your hand quickly. A phone-like menu will appear in your palm that you can use to check your needs meters or other parts of the game.</li>
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<li><span style="color:#da682f">Palm Menu</span> The game's menu is accessed by forming a tight fist and opening it quickly. A <html><a href="https://image.ibb.co/fg8gzG/palm_menu.jpg" target="_blank">phone-like menu</a></html> will appear in the player's palm that they can use to check their need meters or other parts of the game.</li>
 
 
<li><span style="color:#da682f">Panels:</span> Concept Picture. All of the buttons that you press in your Palm Menu will give you a manipulable flat panel that you can use to interact with the game.</li>
 
 
 
<li><span style="color:#da682f">Communication:</span> Concept Picture. You can message and chat with people in real time. Under-construction.</li>
 
 
 
<li><span style="color:#da682f">Party List:</span> Concept Picture. When you are in a party, will see your allies' status below your HP and EP bar. To see this information more clearly, you can summon panels that will follow you as you move.</li>  
 
  
<li><span style="color:#da682f">Monster:</span> <html><a href="https://i.imgbox.com/WlvDrpO4.png" target="_blank">Concept Picture</a></html> You can only see a monster's health bar when you aggro it. Any statuses it may have will appear under the health bar.</li>
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<li><span style="color:#da682f">Party List</span> When in a party, the player can open a panel that contains the information of all party members, including health, energy, and status effects.</li>  
  
<li><span style="color:#da682f">Investigation Mode:</span> <html><a href="https://i.imgbox.com/AHLWVogi.png" target="_blank">Concept Picture</a></html> When you want to carefully study your surroundings, you can activate the Investigation Mode by putting your index and middle finger on your temple. This will allow you to pull as much information as you are able to in the area you are focused on. Note that you cannot see objects or names of people you don't know. <em>While in investigation mode, your eyes will slightly light up with a random color.</em></li>
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<li><span style="color:#da682f">Investigation Mode</span> If the player wants to study their surroundings, they can activate the <html><a href="https://i.imgbox.com/AHLWVogi.png" target="_blank">Investigation Mode</a></html> by placing their index and middle finger against their temple. When they want to disable it, the gesture is simply repeated. This mode allows the player to obtain information about the area they are focusing on.</li>
 
</ul>
 
</ul>
  
[[Category:Core Reading]]
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[[Category:Important]]

Latest revision as of 06:08, 19 January 2018

Need Meters

Health, Energy, Water, Food, Rest, and Temperature are important factors the player must tend to in the game. If any of these drop below 50% they will feel their effect just as they would in real life. To check these meters, simply open the palm menu.

Health Energy Water Food Rest Temperature

Health (HP)

  • Your character will die if this meter hits zero.
  • Health does not recover while you are in combat.
  • Health regeneration is slow. Sleep hastens this process.
  • If you become sick, you will receive a debuff that negatively affects health regeneration and causes realistic discomfort.

Energy (EN)

  • You consume energy when performing physically demanding tasks or use magic.
  • When your meter is depleted, you will fall unconscious until your energy is restored by at least 10%.
  • Your energy will restore itself as long as you do not perform any physically demanding tasks.
  • Sleep hastens the rate of restoration.

Water

  • Your character must drink water in order to survive.
  • Your character can survive for three (3) days without water.
  • This meter will decrease at a faster rate in warmer environments.
  • When this meter is low, your health and energy will no longer recover.
  • It is a good idea to bring water on long travels.

Food

  • Eating food will boost health regeneration and energy restoration.
  • You can survive without eating for up to 2-3 weeks.
  • When this meter is low, your health and energy will no longer recover.
  • It is a good idea to bring food on long travels.

Rest

  • A full rest meter will last roughly 17 hours out of combat.
  • Your character needs at least 6-7 hours of sleep to replenish their rest meter.
  • Your character will fall unconscious when their rest meter is depleted.
  • In-game sleep may substitute sleeping in real life.
  • During the logout process, you may choose to leave your character in an unconscious state or exit the game.

Temperature

  • This meter keeps your character informed about the current temperature.
  • If the temperature changes, the meter's icon and color will change as well, to inform you about your status.
  • Extreme temperatures will trigger an imminent death debuff, which can only be removed by raising or lowering your temperature meter.

Combat

When in combat, the player must utilize their character’s mastery to defeat the opponent. Mastery allow the player to obtain game-like skills with which they can wield both magic and weaponry. The current tier of each respective mastery is indicative of the complexity and efficiency of these skills.

Each mastery has a unique skill set that varies in terms of speed, damage, and vulnerabilities. All weapons and magic have their own tactical advantage depending on the situation and opponent.

The player may select one of two modes of combat, which can be changed at will once the player has disengaged from battle.

Assist Mode This mode allows the system to help the player fight by auto-completing various movements and rituals. Auto-completion is activated by initiating the desired attack or spell, enabling players to become familiar with new weapons and incantations, but limits the player’s ability to combine skills.
Free Mode This mode allows the player full control over their actions. Weapon skills must be mastered and incantations memorized as the system will no longer provides any kind of assistance. This freedom enables the player to combine skills and execute actions faster.

Enemies

e e e e e e e e e

  • Players can identify the danger posed by enemies by the color of their name.
  • The scale ranges from white (harmless) to black (immortal).
  • Attacking an enemy's specific vulnerabilities may do more damage than usual.
  • The remains of enemies do not disappear after death.

Player Information

Players cannot view each other's user interface. Personal details such as mastery levels, items, and real life information is only accessible by their owner. This makes it impossible to distinguish NPCs from regular players unless they are somehow exposed – whether by choice, force, or accident.

Players may utilize the game's Investigation Mode to reveal the names of both players and NPCs.

User Interface

  • Palm Menu The game's menu is accessed by forming a tight fist and opening it quickly. A phone-like menu will appear in the player's palm that they can use to check their need meters or other parts of the game.
  • Party List When in a party, the player can open a panel that contains the information of all party members, including health, energy, and status effects.
  • Investigation Mode If the player wants to study their surroundings, they can activate the Investigation Mode by placing their index and middle finger against their temple. When they want to disable it, the gesture is simply repeated. This mode allows the player to obtain information about the area they are focusing on.