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(Preface)
(Skill Set)
 
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==Preface==
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__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/acrobat.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/acrobat.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Out of combat, this mastery gives its user the agility to perform gymnastic feats such as flipping, walking on a tight rope, scaling high wall, swinging from vine to vine, or other ways to conquer the environment. In combat, it allows the user avoid damage through dodging.
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<span style="color:#80c832">Acrobat</span> allows the user to perform evasive maneuvers and gymnastic feats by increasing their overall agility. These skills allow the user to make the most of their surroundings, finding footing where others might not and avoiding attacks with somersaults, jumps, and other acrobatic features.
  
Acrobat offers increased reflex and agility, which provide great utility skills in and out of combat. Note that acrobat penalizes heavy armor and weapons.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Defense</li>
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<li>Mobility</li>
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</ul>
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</div>
  
<span class="b2a">Strengths:</span> Agility, reflex, and avoiding attacks
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses:</span> Penalizes heavy equipment, high stamina cost, difficult to master
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<img src="http://terrarp.net/resources/mastery/shadowdancing.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Features==
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<span style="color:#be63df">Shadow Dancing</span> allows the user to instantaneously traverse short distances through shadows. The target destination must be within view of the user and wide enough to pass through. This ability greatly increases the user’s mobility both in and out of combat.<br /><br />
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="20%"><span style="color:#d3494f">Dodging</span></td>
 
      <td>Unlike Hunter, tinkering is all about traps that are more mechanical. Craft, assemble, disarm traps of the mechanical variety.
 
</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#4960d3">Reflex</span></td>
 
      <td>Tinkerers love to get their grubby hands on all kinds of weapons and attempt to put this and that to improve their damage or utility. Unless mastery over tinkering is high, this may prove to be detriment, however.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#4fd349">Acrobat</span></td>
 
      <td>The art of assembling Automata is the joy of all Tinkerer. However, this is very difficult and require higher mastery to use. Turrets are much easier because they don't move.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#49d3d1">Heightened Observasion</span></td>
 
      <td>Tinkerers have science on their side, which allow them to be better-versed at dealing with ancient mechanism and putting their scientific creativity to full use. This enable them to combine tinker with other mastery to create something unique. Or to employ their skills for improvised fighting when they are in battle.</td>
 
    </tr>
 
</table><br>
 
  
==Progression==
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Defense</li>
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<li>Magic</li>
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<li>Mobility</li>
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</ul>
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</div>
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</div></html><br>
  
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==Skill Examples==
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="22%"><span style="color:#9a9a9a">Beginner</span></td>
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       <td width="22%"><span style="color:#a1d74d">Dodge</span></td>
       <td>You can wave your weapon around; that ought to hit something in front of you.</td>
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       <td>The user can avoid attacks in battle through various maneuvers and re-positioning.</td>
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">Novice</span></td>
 
      <td>You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#2c82d2">Trained</span></td>
 
      <td>Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#43B8B2">Proficient</span></td>
 
      <td>You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.</td>
 
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#82c04b">Adept</span></td>
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       <td><span style="color:#a1d74d">Natural Reflex</span></td>
       <td>You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.</td>
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       <td>This grants its user faster reaction time and automatic physical response in and out of combat, making it rather difficult for anything to sneak up on them.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#d0bf2d">Expert</span></td>
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       <td><span style="color:#a1d74d">Agile Movements</span></td>
       <td>You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.</td>
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       <td>This allows the user to excel at movements that require a great deal of agility and gymnastic ability such as walking on a tight rope, scaling high walls, parkour running, and more.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#cd2b3e">Mastered</span></td>
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       <td><span style="color:#be63df">Shadow Movement</span></td>
       <td>You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand.</td>
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       <td><span class="b2a">(Awakened)</span> These skills allow the user to instantaneously close the gap between themselves and their opponent or establishing distance. It also gives them a lot more versatility in the movement they can do, allowing them to teleport up a difficult to get to places or instantly get themselves to safety should they fall off a cliff.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
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[[Category: Mastery]][[Category: Personal]]

Latest revision as of 09:37, 24 April 2018

Standard
Acrobat allows the user to perform evasive maneuvers and gymnastic feats by increasing their overall agility. These skills allow the user to make the most of their surroundings, finding footing where others might not and avoiding attacks with somersaults, jumps, and other acrobatic features.
Energy gauge Range gauge
  • Defense
  • Mobility
Awakened
Shadow Dancing allows the user to instantaneously traverse short distances through shadows. The target destination must be within view of the user and wide enough to pass through. This ability greatly increases the user’s mobility both in and out of combat.

Energy gauge Range gauge
  • Defense
  • Magic
  • Mobility

Skill Examples

Dodge The user can avoid attacks in battle through various maneuvers and re-positioning.
Natural Reflex This grants its user faster reaction time and automatic physical response in and out of combat, making it rather difficult for anything to sneak up on them.
Agile Movements This allows the user to excel at movements that require a great deal of agility and gymnastic ability such as walking on a tight rope, scaling high walls, parkour running, and more.
Shadow Movement (Awakened) These skills allow the user to instantaneously close the gap between themselves and their opponent or establishing distance. It also gives them a lot more versatility in the movement they can do, allowing them to teleport up a difficult to get to places or instantly get themselves to safety should they fall off a cliff.