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(Skill Set)
(Skill Set)
 
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<li>Strength</li>
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<li>Supplement</li>
<li>Damage</li>
 
 
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<li>Magic</li>
 
<li>Aura</li>
 
 
<li>Support</li>
 
<li>Support</li>
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<li>Disruption</li>
 
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==Skill Set==
+
==Skill Examples==
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#f1bb2b">Heroic Strength</span></td>
+
       <td width="20%"><span style="color:#cb3739">Heroic Grip</span></td>
       <td>The user gets a bonus to all strength-based activity.</td>
+
       <td>Two-handed weapons only require one hand to wield. Heroic Might determines what tier of the weapon can be wielded in this way. <div class="b1" style="margin-top: 5px">Example: If your Cleave is Adept you can wield exquisite-tier weapons, but since your Heroic Might is only Trained, you can only wield Fine 2H weapon with one hand.</div></td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#f1bb2b">Heroic Grip</span></td>
+
       <td><span style="color:#cb3739">Heroic Strength</span></td>
       <td>Two-handed weapons only require one hand. Heroic Might determines what tier of two-handed weapons can be wielded with one hand. Example: If your Cleave is Adept you can wield exquisite-tier weapons, but since your Heroic Might is only Trained, you can only wield Fine 2H weapon with one hand. </td>
+
       <td>The user gets a bonus to all strength-based activity. In combat, it also allows them to build up more adrenaline, giving all of their attacks more impact.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#de6f3f">Heroic Fury</span></td>
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       <td><span style="color:#e6aa43">Support<br>(Heroic Shouts)</span></td>
       <td>Gain more adrenaline when you are in physical combat, allowing you to hit harder.</td>
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       <td><span class="b2a">(Awakened)</span> The user can remove conditions or buff up to five target near them using their aura or shouts. Tags: <span class="tags">dispel</span> <span class="tags">buff</span></td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#de6f3f">Earth-sunder</span></td>
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       <td><span style="color:#e6aa43">Suppression</span></td>
       <td>You can charge your attack to perform power smash with your two-handed weapons.</td>
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       <td><span class="b2a">(Awakened)</span> The user can disrupt opponents using their oppressive aura or shouts.</td>
    </tr>
 
</table><br>
 
 
 
==Progression==
 
 
 
<table width="100%" border="0" class="infobox progression">
 
    <tr>
 
      <td width="22%"><span style="color:#9a9a9a">Beginner</span></td>
 
      <td>You can barely dodge a bug let alone an attack.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#dadadb">Novice</span></td>
 
      <td>Your reflex is steadily increasing as your instinct is being honed. You can avoid some damage, but not most. You find yourself able to perform some gymnastic moves.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#2c82d2">Trained</span></td>
 
      <td>You can avoid more attacks. Your body is steadily developing a sense for acrobatic movement.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#43B8B2">Proficient</span></td>
 
      <td>You can reliably dodge attacks now. Your gymnastic ability is at a very decent level currently - you don't find it difficult to be light on your feet.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#82c04b">Adept</span></td>
 
      <td>You don't even have to actively dodge anymore as it has become a natural instinct in dangerous situations. You find yourself able to tackle more difficult tasks such as swinging from rope to role, or balancing on a tight rope.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#d0bf2d">Expert</span></td>
 
      <td>Dodging is now second nature to you. You can do even more difficult tasks such as scaling high walls and make it look like child's play.</td>
 
    </tr>
 
    <tr>
 
      <td><span style="color:#cd2b3e">Mastered</span></td>
 
      <td>Your legendary mobility allow you to perform great gymnastic feats like no other. With incredibly reflex, you find yourself often acting before you can think about it. Your inclination for avoiding attacks make you an illusive and formidable foe.</td>
 
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
  
 
[[Category: Mastery]][[Category: Personal]]
 
[[Category: Mastery]][[Category: Personal]]

Latest revision as of 09:34, 24 April 2018

Standard
Heroic Might allows the user to perform feats normally requiring a tremendous amount of strength, enabling them to wield two-handed weapons singlehandedly and break boulders with their bare hands. This physical prowess makes the user capable of unlocking their full potential in combat.
Energy gauge Range gauge
  • Supplement
Awakened
Heroic Aura gives the user the ability to bolster their allies by removing debuffs and intimidating opponents. This ability also limits the effects of fear, making the user unlikely to shy away from danger. The aura itself wears off after a brief duration but its power remains in effect for quite some time.
Energy gauge Range gauge
  • Support
  • Disruption

Skill Examples

Heroic Grip Two-handed weapons only require one hand to wield. Heroic Might determines what tier of the weapon can be wielded in this way.
Example: If your Cleave is Adept you can wield exquisite-tier weapons, but since your Heroic Might is only Trained, you can only wield Fine 2H weapon with one hand.
Heroic Strength The user gets a bonus to all strength-based activity. In combat, it also allows them to build up more adrenaline, giving all of their attacks more impact.
Support
(Heroic Shouts)
(Awakened) The user can remove conditions or buff up to five target near them using their aura or shouts. Tags: dispel buff
Suppression (Awakened) The user can disrupt opponents using their oppressive aura or shouts.