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(Preface)
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
__NOTOC__
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/geomancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/geomancy.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Geomancy manipulates earth and rock. Although the magic can mold rocks, it lacks the finesse to accurately make shapes. While its defensive spells are quick to cast, the offensive spells require longer casting time, making it more suitable for domestic application.
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<span style="color:#bd916b">Geomancy</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
  
Geomancy is primarily a defensive magic. Due to its poor accuracy, the magic is optimal at close range. It also excels in disrupting the enemy and does high damage, but at the cost of high energy consumption.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Damage</li>
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<li>Defense</li>
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<li>Disruption</li>
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</ul>
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</div>
  
<span class="b2a">Counters</span> Aeromancy
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Strengths</span> High damage, disruptive, defensive
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<img src="http://terrarp.net/resources/mastery/obsidianmagic.png" style="width: 128px;">
<br><span class="b2a">Weaknesses</span> Close range, high energy cost
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<div class="bname">Awakened</div></div>
  
==Spell Types==
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<span style="color:#5a4086">Obsidian Magic</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Damage</li>
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<li>Creative</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Set==
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Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
  
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.
 
 
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[[Category: Mastery]][[Category: Magic]]

Revision as of 00:59, 14 January 2018

Standard
Geomancy allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Damage
  • Defense
  • Disruption
Awakened
Obsidian Magic allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Damage
  • Creative

Skill Set

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Defense These spells set up wards around the user, forming physical barrier to block projectiles, or give user stoneskin that increases their defense.
Earth Molding These spells allow the user to mold earth, rock, and unprocessed mineral, how they want. Until ice, it is very difficult to accurately shape rocks.
Environmental Shift These spells alter the environment around the user, sundering the earth, earthquake, spiky rock protrusion, etc.
Disruption These spells disrupt the target, such as rooting them with earth, blinding with dust, knocking down with quakes, etc.