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==Preface== | ==Preface== | ||
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− | Vocations are essentially domestic skills that players develop within the game. | + | Vocations are essentially domestic skills that players develop within the game. Mental vocations sometimes carry over from the real world. For example, a player who works in finance in the real world might have commerce as a vocation. The majority of players develop vocations that they learn from scratch while playing the game. |
− | + | Players are limited to <span class="b4">2 vocations.</span> As they do not have any mechanical benefit and only add fluff to the roleplay itself, players are not required to pick them. | |
==Arts== | ==Arts== |
Revision as of 20:23, 14 January 2018
Preface
Vocations are essentially domestic skills that players develop within the game. Mental vocations sometimes carry over from the real world. For example, a player who works in finance in the real world might have commerce as a vocation. The majority of players develop vocations that they learn from scratch while playing the game.
Players are limited to 2 vocations. As they do not have any mechanical benefit and only add fluff to the roleplay itself, players are not required to pick them.
Arts
Bowed Instruments | Expertise in stringed musical instruments such as: viol, lute, gittern, etc. |
Glory Fighting | Expertise in showy and extravagant fighting. |
Painting | Expertise in constructing pictures, paintings, portraits, etc. |
Percussion Instruments | Expertise in stringed musical instruments such as: tabor, timbrel, tambourine, etc. |
Pluck Instruments | Expertise in stringed musical instruments such as: lyre, harp, etc. |
Sculpting | Expertise in arts carved from solid objects. |
Wind Instruments | Expertise in stringed musical instruments such as: bagpipe, flute, etc. |
Craft
Alchemy | Expertise in potions with a variety of effects and knowledge of chemistry. |
Armorsmithing | Expertise in the forgery and modification of metal armor. |
Artisan | Expertise in producing or modifying furniture and other domestic items. |
Brewing | Expertise in producing alcohol. |
Cooking | Expertise in producing food. |
Engineering | Expertise in making and manipulating technology. |
Jewelcrafting | Expertise in crafting or modifying jewelry and worn accessory. |
Leatherworking | Expertise in skinning, refining leather, and crafting or modifying medium armor. |
Machinist | Expertise in the modifying and building machines. |
Magecrafting | Expertise in crafting magical instruments. |
Shipbuilding | Expertise in crafting, modifying, and maintaining ships |
Tailoring | Expertise in refining cloth and producing or modifying clothes and light armor. |
Weaponsmithing | Expertise in the forgery and modification of metal weapons. |
Fieldwork
Construction | Expertise in architecture and constructing buildings. |
Fishing | Expertise in catching fish through a number of ways. |
Horticulture | Knowledge in agriculture, raising crops and plant life. |
Husbandry | Expertise in breeding, raising, and domesticating animals. |
Mining | Knowledge of minerals, ores, and mining nodes, as well as the skills to find and mine them. |
Knowledge
Archaeology | Expertise in excavation, restoration, history, and lore. |
Astronomy | Knowledge of the sky, stars and beyond. |
Cartography | Expertise in drawing, reading, and deciphering maps. |
Herbalism | Knowledge and lore of plants, their property, and effects. |
Investigation | Deduction, observation, logic, etc. |
Linguistics | Knowledge of languages and their usage, also language-learning expertise. |
Medicine | Healing, curing, medical diagnosis, surgery, etc. |
Rhetoric | Reading and writing, scribing, bookkeeping, etc. |
Faith
Astrology | Expertise in fate, cosmologies, and spirituality of the heavenly bodies. |
Occultism | Expertise in dark rituals, eldritch knowledge, and other elements of the occult. |
Spiritualism | Expertise in ancient lore, nature, and the spirits that inhabit the world. |
Religion | Expertise in theology, faith leadership, and religious rituals. |
Social
Leadership | Directing and managing others. |
Commence | Market knowledge, trade contact, haggling, etc. |
Negotiation | Persuasion, arguments, speech skills, etc. |
Politic | Law, management, socialization, and other political skills. |
Theatrics | Acting, storytelling, stage performance, etc. |
Vice | Criminality, vice contacts, extortion, and other crime related skills. |