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<html><img src="http://terrarp.net/resources/mastery/arcanamancy.png" class="right" style="margin: 0 0 130px 20px; width: 200px"></html> | <html><img src="http://terrarp.net/resources/mastery/arcanamancy.png" class="right" style="margin: 0 0 130px 20px; width: 200px"></html> | ||
| − | Unlike | + | Unlike elemental magic, arcanamancy derives its power from a destructive force known as arcane energy. Reckless use of this magic may result in injuries to both target and caster. Overuse may also lead to a form of magical poisoning in which the user’s body slowly breaks down until the excess energy is removed or the user perishes. |
| − | Arcanamancy is a high damage | + | Arcanamancy is a long ranged, high damage, offensive magic with a high energy consumption rate. While it is difficult to control the energy and damage output, this magic offers high accuracy in its attacks. |
| − | <span class="b2a"> | + | <span class="b2a">Strengths</span> - High accuracy, high damage |
| − | <br><span class="b2a">Weaknesses</span> | + | <br><span class="b2a">Weaknesses</span> - High energy consumption, poor control |
==Spell Types== | ==Spell Types== | ||
Revision as of 22:17, 30 December 2017
Preface
Unlike elemental magic, arcanamancy derives its power from a destructive force known as arcane energy. Reckless use of this magic may result in injuries to both target and caster. Overuse may also lead to a form of magical poisoning in which the user’s body slowly breaks down until the excess energy is removed or the user perishes.
Arcanamancy is a long ranged, high damage, offensive magic with a high energy consumption rate. While it is difficult to control the energy and damage output, this magic offers high accuracy in its attacks.
Strengths - High accuracy, high damage
Weaknesses - High energy consumption, poor control
Spell Types
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy has 2 modes, air and lightning.
| Channeling | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
| Delayed Cast | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
| Explosion | These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
| Siege Spells | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |





