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==Magic== | ==Magic== | ||
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<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> |
Revision as of 22:23, 15 January 2018

Standard
Energy
Range


- Utility
- Mobility
- Disruption

Awakened
Energy
Range


- Damage
Magic
Air Movement | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
Air Alteration | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
Lightning Alteration | These spells involve manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
Disruption | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |