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(Weapon)
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<li>Magic</li>
 
 
<li>Utility</li>
 
<li>Utility</li>
 
<li>Mobility</li>
 
<li>Mobility</li>
<li>Disruption</li>
 
 
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Revision as of 09:11, 16 January 2018

Standard
Martial Arts allows the user to use hand-to-hand combat. This type of combat focuses almost entirely on delivering powerful kicks and jabs in quick succession in order to defeat the opponent. The user’s reflexes are enhanced, enabling them to react quickly both in and out of combat.

Energy gauge Range gauge
  • Utility
  • Mobility
Awakened
Inner Spirit gives the user the ability to empower their attacks by channeling the magical energy within themselves. This ability allows the user to attack from a short distance, using kicks and punches imbued with energy to reach the opponent without necessarily making physical contact. Use of this energy can only be accomplished through inner tranquility.
Energy gauge Range gauge
  • Magic
  • Damage

Skill Set

Weapon

Bare Fists (Two-handed) These aren't really weapons at all, but are often a supportive bandage on the user's bare hands or underneath their gloves.
Fist Weapons (Two-handed) Including claws, katar, and more, these weapons provide more way to damage the target on top of the body-based movesets.
Gauntlets (Two-handed) These metal gloves provide minor protection, but more importantly, it is used for the damage. When equipping a gauntlet, the hand armor visually disappears.
Great Gauntlets (Two-handed) With its massive size and weight, the user will be able to deal much more damage, but at the cost of speed and general mobility.