From Terrasphere
(→Weapon) |
(→Skill Set) |
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<tr> | <tr> | ||
<td><span style="color:#e7b43a">Smite</span></td> | <td><span style="color:#e7b43a">Smite</span></td> | ||
− | <td> | + | <td></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#e7b43a">Support</span></td> | <td><span style="color:#e7b43a">Support</span></td> | ||
− | <td><span class="b2a">(Awakened)</span> These spells are similar to other support magic, they heal, buff, dispel, and [[revive]], | + | <td><span class="b2a">(Awakened)</span> These spells are similar to other support magic, they heal, buff, dispel, and [[revive]], but can only be used at melee range or used to heal the user themselves.</td> |
− | + | </tr> | |
+ | <tr> | ||
+ | <td><span style="color:#e7b43a">Buff</span></td> | ||
+ | <td><span class="b2a">(Awakened)</span> These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.</td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> |
Revision as of 08:39, 16 January 2018
Mastery

Standard
Energy
Range


- Damage
- Disruption

Awakened
Energy
Range


- Magic
- Support
Skill Set
Break | These skills are especially good at breaking solid objects. |
Disrupt | These skills excel at interrupting opponents or stunning them. |
Smite | |
Support | (Awakened) These spells are similar to other support magic, they heal, buff, dispel, and revive, but can only be used at melee range or used to heal the user themselves. |
Buff | (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder. |
Weapon
Hammer | (One-handed) Strong smashing power. |
Mace | (One-handed) Strong crushing power. |
Flail | (One-handed) The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage. |
Great Hammer | (Two-handed) Longer reach and more power, but is extremely unwieldy. It favors smashing. |
Great Mace | (Two-handed) Longer reach and more power, but is extremely unwieldy. It favors crushing. |
Great Flail | (Two-handed) Longer reach and more power, but is extremely unwieldy. It favors trauma blows. |
Warhammer | (Two-handed) The warhammer offers long reach with devastating blows, but is hard to fight with up close. |
Staff | (Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials. |